Remove nonexistant audio driver, do not use SDL for input and simplify since HAVE_XDK is checked first.
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@@ -276,9 +276,6 @@ RageSoundDriver *MakeRageSoundDriver(CString drivers)
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#ifdef USE_RAGE_SOUND_OSS
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if(!DriversToTry[i].CompareNoCase("OSS")) ret = new RageSound_OSS;
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#endif
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#ifdef USE_RAGE_SOUND_QT1
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if(!DriversToTry[i].CompareNoCase("QT1")) ret = new RageSound_QT1;
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#endif
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#ifdef USE_RAGE_SOUND_WAVE_OUT
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if(!DriversToTry[i].CompareNoCase("WaveOut")) ret = new RageSound_WaveOut;
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#endif
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