Simplify the loop with auto and WHITE SPACE.

This commit is contained in:
Jason Felds
2013-04-27 15:22:27 -04:00
parent 5dfc1bf279
commit 13ded3d92d
+3 -3
View File
@@ -319,10 +319,10 @@ void RageTextureManager::DiagnosticOutput() const
LOG->Trace( "%u textures loaded:", iCount ); LOG->Trace( "%u textures loaded:", iCount );
int iTotal = 0; int iTotal = 0;
FOREACHM_CONST( RageTextureID, RageTexture*, m_mapPathToTexture, i ) for (auto const &i : m_mapPathToTexture)
{ {
const RageTextureID &ID = i->first; const RageTextureID &ID = i.first;
const RageTexture *pTex = i->second; const RageTexture *pTex = i.second;
RString sDiags = DISPLAY->GetTextureDiagnostics( pTex->GetTexHandle() ); RString sDiags = DISPLAY->GetTextureDiagnostics( pTex->GetTexHandle() );
RString sStr = ssprintf( "%3ix%3i (%2i)", pTex->GetTextureHeight(), pTex->GetTextureWidth(), RString sStr = ssprintf( "%3ix%3i (%2i)", pTex->GetTextureHeight(), pTex->GetTextureWidth(),