Couples stuff. Not complete, but functional; more coming and this

stuff needs testing.
This commit is contained in:
Glenn Maynard
2002-09-06 08:56:28 +00:00
parent fa0916e1e0
commit 13d6d5f116
18 changed files with 203 additions and 136 deletions
+2 -1
View File
@@ -476,7 +476,8 @@ void NoteData::Turn( PlayerOptions::TurnType tt )
case PlayerOptions::TURN_LEFT:
case PlayerOptions::TURN_RIGHT: // HACK: TurnRight does the same thing as TurnLeft. I'll fix this later...
// Chris: Handling each NotesType case is a terrible way to do this, but oh well...
switch( GAMESTATE->GetCurrentStyleDef()->m_NotesType )
/* XXX: This assumes each NotesType in a style turns the same. */
switch( GAMESTATE->GetCurrentStyleDef()->m_NotesTypes[0] )
{
case NOTES_TYPE_DANCE_SINGLE:
case NOTES_TYPE_DANCE_DOUBLE: