PersonalHighScore -> ProfileHighScore

This commit is contained in:
Chris Danford
2008-04-05 19:19:13 +00:00
parent 401e85eef3
commit 13b9bcdb8d
4 changed files with 11 additions and 11 deletions
+4 -4
View File
@@ -141,7 +141,7 @@ void StageStats::CommitScores( bool bSummary )
{
FOREACH_PlayerNumber( pn )
{
m_player[pn].m_iPersonalHighScoreIndex = 0;
m_player[pn].m_iProfileHighScoreIndex = 0;
m_player[pn].m_iMachineHighScoreIndex = 0;
}
}
@@ -209,7 +209,7 @@ void StageStats::CommitScores( bool bSummary )
int iAverageMeter = GetAverageMeter(p);
m_player[p].m_rc = AverageMeterToRankingCategory( iAverageMeter );
PROFILEMAN->AddCategoryScore( st, m_player[p].m_rc, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
PROFILEMAN->AddCategoryScore( st, m_player[p].m_rc, p, hs, m_player[p].m_iProfileHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
// TRICKY: Increment play count here, and not on ScreenGameplay like the others.
PROFILEMAN->IncrementCategoryPlayCount( st, m_player[p].m_rc, p );
@@ -220,13 +220,13 @@ void StageStats::CommitScores( bool bSummary )
ASSERT( pCourse );
Trail* pTrail = GAMESTATE->m_pCurTrail[p];
PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, m_player[p].m_iProfileHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
}
else
{
ASSERT( pSteps );
PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, m_player[p].m_iPersonalHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, m_player[p].m_iProfileHighScoreIndex, m_player[p].m_iMachineHighScoreIndex );
}
}