diff --git a/Docs/Changelog_sm5.txt b/Docs/Changelog_sm5.txt index 09b2e7353f..e59cc71bdc 100644 --- a/Docs/Changelog_sm5.txt +++ b/Docs/Changelog_sm5.txt @@ -8,6 +8,10 @@ ________________________________________________________________________________ StepMania 5.0 $next | 2011???? -------------------------------------------------------------------------------- +2011/09/08 +---------- +* [GameManager] Fix shifting of 2P notes in beat mode. [1a2a3a2a1a] + 2011/09/07 ---------- * [Model] Added GetDefaultAnimation() Lua binding. [AJ] diff --git a/src/GameManager.cpp b/src/GameManager.cpp index 7e1f8ec5a9..d0b21f5ac1 100644 --- a/src/GameManager.cpp +++ b/src/GameManager.cpp @@ -1697,6 +1697,7 @@ static const Style g_Style_Beat_Single7 = { TRACK_7, +BEAT_COL_SPACING*4.0f, NULL }, }, { // PLAYER_2 + { TRACK_8, +BEAT_COL_SPACING*4.0f, "scratch" }, { TRACK_1, -BEAT_COL_SPACING*3.5f, NULL }, { TRACK_2, -BEAT_COL_SPACING*2.5f, NULL }, { TRACK_3, -BEAT_COL_SPACING*1.5f, NULL }, @@ -1704,12 +1705,11 @@ static const Style g_Style_Beat_Single7 = { TRACK_5, +BEAT_COL_SPACING*0.5f, NULL }, { TRACK_6, +BEAT_COL_SPACING*1.5f, NULL }, { TRACK_7, +BEAT_COL_SPACING*2.5f, NULL }, - { TRACK_8, +BEAT_COL_SPACING*4.0f, "scratch" }, }, }, { // m_iInputColumn[NUM_GameController][NUM_GameButton] { 1, 2, 3, 4, 5, 6, 7, 0, 0, Style::END_MAPPING }, - { 0, 1, 2, 3, 4, 5, 6, 7, 7, Style::END_MAPPING }, + { 1, 2, 3, 4, 5, 6, 7, 0, 0, Style::END_MAPPING }, }, { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; 0,1,2,3,4,5,6,7 @@ -1741,6 +1741,7 @@ static const Style g_Style_Beat_Versus7 = { TRACK_7, +BEAT_COL_SPACING*4.0f, NULL }, }, { // PLAYER_2 + { TRACK_8, +BEAT_COL_SPACING*4.0f, "scratch" }, { TRACK_1, -BEAT_COL_SPACING*3.5f, NULL }, { TRACK_2, -BEAT_COL_SPACING*2.5f, NULL }, { TRACK_3, -BEAT_COL_SPACING*1.5f, NULL }, @@ -1748,12 +1749,11 @@ static const Style g_Style_Beat_Versus7 = { TRACK_5, +BEAT_COL_SPACING*0.5f, NULL }, { TRACK_6, +BEAT_COL_SPACING*1.5f, NULL }, { TRACK_7, +BEAT_COL_SPACING*2.5f, NULL }, - { TRACK_8, +BEAT_COL_SPACING*4.0f, "scratch" }, }, }, { // m_iInputColumn[NUM_GameController][NUM_GameButton] { 1, 2, 3, 4, 5, 6, 7, 0, 0, Style::END_MAPPING }, - { 0, 1, 2, 3, 4, 5, 6, 7, 7, Style::END_MAPPING }, + { 1, 2, 3, 4, 5, 6, 7, 0, 0, Style::END_MAPPING }, }, { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; 0,1,2,3,4,5,6,7