Remove commented-out stuff; this can be done with Cond= now anyway.
I couldn't find this stuff actually used in any of our themes, or I'd convert it.
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@@ -83,8 +83,6 @@ const char* STATS_STRING[NUM_STATS_LINES] =
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#define NUM_SEQUENCE_SOUNDS THEME->GetMetricI(m_sName,"NumSequenceSounds")
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#define NUM_SEQUENCE_SOUNDS THEME->GetMetricI(m_sName,"NumSequenceSounds")
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#define SOUNDSEQ_TIME( i ) THEME->GetMetricF(m_sName,ssprintf("SoundSeqTime%d", i+1))
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#define SOUNDSEQ_TIME( i ) THEME->GetMetricF(m_sName,ssprintf("SoundSeqTime%d", i+1))
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#define SOUNDSEQ_NAME( i ) THEME->GetMetric (m_sName,ssprintf("SoundSeqName%d", i+1))
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#define SOUNDSEQ_NAME( i ) THEME->GetMetric (m_sName,ssprintf("SoundSeqName%d", i+1))
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#define USE_GRADE_SPECIFIC_BG THEME->GetMetricB(m_sName,"UseGradeSpecificBG")
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#define USE_STYLE_SPECIFIC_BG THEME->GetMetricB(m_sName,"UseStyleSpecificBG")
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static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
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static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
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@@ -272,43 +270,6 @@ void ScreenEvaluation::Init()
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m_bgCondBga.Load(m_sName);
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m_bgCondBga.Load(m_sName);
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// Special Background Stuff
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/* if(m_Type == stage)
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{
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if(USE_GRADE_SPECIFIC_BG || USE_STYLE_SPECIFIC_BG) // put other 'whatever specific' checks here
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{
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CString bgpath = "ScreenEvaluationStage ";
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if(USE_GRADE_SPECIFIC_BG) // individual check for grades
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{
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int highestgrade=GRADE_NO_DATA;
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CString gradename = "";
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unsigned pn=0;
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for(pn=0;pn<NUM_PLAYERS;pn++)
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{
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if( GAMESTATE->IsPlayerEnabled( (PlayerNumber)pn ) )
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{
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int playergrade = stageStats.GetGrade((PlayerNumber)pn);
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if(playergrade < highestgrade)
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{
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highestgrade = playergrade;
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gradename = GradeToString((Grade)playergrade);
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}
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}
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}
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bgpath += gradename;
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}
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if(USE_STYLE_SPECIFIC_BG)
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{
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CString stylename = ssprintf("%d", GAMESTATE->m_CurStyle);
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bgpath += stylename;
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}
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m_bgSpecialBack.LoadFromAniDir( THEME->GetPathToB(bgpath) );
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}
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}
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*/
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//
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//
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// load other sounds
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// load other sounds
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//
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//
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@@ -1228,9 +1189,6 @@ void ScreenEvaluation::Update( float fDeltaTime )
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}
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}
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// }
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// }
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// if(USE_GRADE_SPECIFIC_BG)
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// m_bgSpecialBack.Update(fDeltaTime);
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for( int p=0; p<NUM_PLAYERS; p++)
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for( int p=0; p<NUM_PLAYERS; p++)
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{
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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if( !GAMESTATE->IsPlayerEnabled(p) )
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@@ -1264,11 +1222,6 @@ void ScreenEvaluation::DrawPrimitives()
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m_Menu.DrawBottomLayer();
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m_Menu.DrawBottomLayer();
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m_bgCondBga.DrawPrimitives();
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m_bgCondBga.DrawPrimitives();
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// draw the failed background here if the player(s) failed
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// draw any special backgrounds if the player failed.
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// if(USE_GRADE_SPECIFIC_BG)
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// m_bgSpecialBack.Draw();
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Screen::DrawPrimitives();
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Screen::DrawPrimitives();
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