Remove commented-out stuff; this can be done with Cond= now anyway.

I couldn't find this stuff actually used in any of our themes, or I'd convert it.
This commit is contained in:
Glenn Maynard
2004-02-27 02:21:52 +00:00
parent 341715fdc7
commit 13345229af
-47
View File
@@ -83,8 +83,6 @@ const char* STATS_STRING[NUM_STATS_LINES] =
#define NUM_SEQUENCE_SOUNDS THEME->GetMetricI(m_sName,"NumSequenceSounds")
#define SOUNDSEQ_TIME( i ) THEME->GetMetricF(m_sName,ssprintf("SoundSeqTime%d", i+1))
#define SOUNDSEQ_NAME( i ) THEME->GetMetric (m_sName,ssprintf("SoundSeqName%d", i+1))
#define USE_GRADE_SPECIFIC_BG THEME->GetMetricB(m_sName,"UseGradeSpecificBG")
#define USE_STYLE_SPECIFIC_BG THEME->GetMetricB(m_sName,"UseStyleSpecificBG")
static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
@@ -272,43 +270,6 @@ void ScreenEvaluation::Init()
m_bgCondBga.Load(m_sName);
// Special Background Stuff
/* if(m_Type == stage)
{
if(USE_GRADE_SPECIFIC_BG || USE_STYLE_SPECIFIC_BG) // put other 'whatever specific' checks here
{
CString bgpath = "ScreenEvaluationStage ";
if(USE_GRADE_SPECIFIC_BG) // individual check for grades
{
int highestgrade=GRADE_NO_DATA;
CString gradename = "";
unsigned pn=0;
for(pn=0;pn<NUM_PLAYERS;pn++)
{
if( GAMESTATE->IsPlayerEnabled( (PlayerNumber)pn ) )
{
int playergrade = stageStats.GetGrade((PlayerNumber)pn);
if(playergrade < highestgrade)
{
highestgrade = playergrade;
gradename = GradeToString((Grade)playergrade);
}
}
}
bgpath += gradename;
}
if(USE_STYLE_SPECIFIC_BG)
{
CString stylename = ssprintf("%d", GAMESTATE->m_CurStyle);
bgpath += stylename;
}
m_bgSpecialBack.LoadFromAniDir( THEME->GetPathToB(bgpath) );
}
}
*/
//
// load other sounds
//
@@ -1228,9 +1189,6 @@ void ScreenEvaluation::Update( float fDeltaTime )
}
// }
// if(USE_GRADE_SPECIFIC_BG)
// m_bgSpecialBack.Update(fDeltaTime);
for( int p=0; p<NUM_PLAYERS; p++)
{
if( !GAMESTATE->IsPlayerEnabled(p) )
@@ -1264,11 +1222,6 @@ void ScreenEvaluation::DrawPrimitives()
m_Menu.DrawBottomLayer();
m_bgCondBga.DrawPrimitives();
// draw the failed background here if the player(s) failed
// draw any special backgrounds if the player failed.
// if(USE_GRADE_SPECIFIC_BG)
// m_bgSpecialBack.Draw();
Screen::DrawPrimitives();