remove references to specific games for things that are only specific to the controller type
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@@ -43,8 +43,8 @@ enum Animation
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static const CString anims[NUM_ANIMATIONS] =
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{
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"DancePad-DDR.txt",
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"DancePads-DDR.txt",
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"DancePad.txt",
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"DancePads.txt",
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"BeginnerHelper_step-up.bones.txt",
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"BeginnerHelper_step-down.bones.txt",
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"BeginnerHelper_step-left.bones.txt",
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@@ -116,7 +116,7 @@ void ScreenHowToPlay::Init()
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m_pmCharacter->m_bRevertToDefaultAnimation = true; // Stay bouncing after a step has finished animating.
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m_pmCharacter->SetRotationX( 40 );
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m_pmCharacter->SetCullMode( CULL_NONE ); // many of the DDR PC character models have the vertex order flipped
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m_pmCharacter->SetCullMode( CULL_NONE ); // many of the models floating around have the vertex order flipped
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SET_XY_AND_ON_COMMAND( m_pmCharacter );
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}
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}
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