remove references to specific games for things that are only specific to the controller type

This commit is contained in:
Chris Danford
2005-10-07 05:00:52 +00:00
parent 9525bc094d
commit 1333bfd2d8
14 changed files with 380 additions and 384 deletions
+2 -3
View File
@@ -1425,11 +1425,10 @@ void Player::OnRowCompletelyJudged( int iIndexThatWasSteppedOn )
/* Find the minimum score of the row. This will never be TNS_NONE, since this
* function is only called when a row is completed. */
/* Instead, use the last tap score (ala DDR). Using the minimum results in
* slightly more harsh scoring than DDR */
/* Instead, use the last tap score.
/* I'm not sure this is right, either. Can you really jump a boo and a perfect
* and get scored for a perfect? (That's so loose, you can gallop jumps.) -glenn */
/* Instead of grading individual columns, DDR sets a "was pressed recently"
/* Instead of grading individual columns, maybe set a "was pressed recently"
* countdown every time you step on a column. When you step on the first note of
* the jump, it sets the first "was pressed recently" timer. Then, when you do
* the 2nd step of the jump, it sets another column's timer then AND's the jump