remove references to specific games for things that are only specific to the controller type
This commit is contained in:
+276
-276
@@ -33,20 +33,20 @@ enum
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TRACK_14,
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TRACK_15,
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TRACK_16,
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// BMS reader needs 16 tracks for bm-double7
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// BMS reader needs 16 tracks for beat-double7
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};
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enum
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{
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GAME_DANCE, // Dance Dance Revolution
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GAME_PUMP, // Pump It Up
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GAME_EZ2, // Ez2dancer
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GAME_PARA, // ParaPAraParadise
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GAME_DS3DDX, // Dance Station 3DDX.
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GAME_BM, // Beatmania IIDX
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GAME_MANIAX, // DanceManiax
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GAME_TECHNO, // TechnoMotion
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GAME_PNM, // pop n music
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GAME_DANCE,
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GAME_PUMP,
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GAME_EZ2,
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GAME_PARA,
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GAME_DS3DDX,
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GAME_BEAT,
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GAME_MANIAX,
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GAME_TECHNO,
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GAME_POPN,
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GAME_LIGHTS, // cabinet lights (not really a game)
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NUM_GAMES, // leave this at the end
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GAME_INVALID,
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@@ -59,12 +59,12 @@ const int EZ2_COL_SPACING = 46;
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const int EZ2_REAL_COL_SPACING = 40;
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const int PARA_COL_SPACING = 54;
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const int DS3DDX_COL_SPACING = 46;
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const int BM_COL_SPACING = 34;
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const int BEAT_COL_SPACING = 34;
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const int MANIAX_COL_SPACING = 36;
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const int TECHNO_COL_SPACING = 56;
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const int TECHNO_VERSUS_COL_SPACING = 33;
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const int PNM5_COL_SPACING = 32;
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const int PNM9_COL_SPACING = 32;
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const int POPN5_COL_SPACING = 32;
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const int POPN9_COL_SPACING = 32;
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struct {
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char *name;
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@@ -84,10 +84,10 @@ struct {
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{ "para-single", 5 },
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{ "para-versus", 10 },
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{ "ds3ddx-single", 8 },
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{ "bm-single5", 6 },
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{ "bm-double5", 12 },
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{ "bm-single7", 8 },
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{ "bm-double7", 16 },
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{ "bm-single5", 6 }, // called "bm" for backward compat
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{ "bm-double5", 12 }, // called "bm" for backward compat
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{ "bm-single7", 8 }, // called "bm" for backward compat
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{ "bm-double7", 16 }, // called "bm" for backward compat
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{ "maniax-single", 4 },
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{ "maniax-double", 8 },
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{ "techno-single4", 4 },
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@@ -95,8 +95,8 @@ struct {
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{ "techno-single8", 8 },
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{ "techno-double4", 8 },
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{ "techno-double5", 10 },
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{ "pnm-five", 5 },
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{ "pnm-nine", 9 },
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{ "pnm-five", 5 }, // called "pnm" for backward compat
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{ "pnm-nine", 9 }, // called "pnm" for backward compat
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{ "lights-cabinet", NUM_CABINET_LIGHTS },
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};
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@@ -107,7 +107,7 @@ Game g_Games[NUM_GAMES] =
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{
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{ // GAME_DANCE
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"dance", // m_szName
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"Dance Dance Revolution", // m_szDescription
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"4 foot panels or 6 foot panels", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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@@ -194,7 +194,7 @@ Game g_Games[NUM_GAMES] =
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},
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{ // GAME_PUMP
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"pump", // m_szName
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"Pump It Up", // m_szDescription
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"5 foot panels", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_PUMP_BUTTONS, // m_iButtonsPerController
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@@ -278,7 +278,7 @@ Game g_Games[NUM_GAMES] =
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},
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{
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"ez2", // m_szName
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"Ez2Dancer", // m_szDescription
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"4 hand sensors + 3 foot panels", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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@@ -368,10 +368,10 @@ Game g_Games[NUM_GAMES] =
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},
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{ // GAME_PARA
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"para", // m_szName
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"Para Para Paradise", // m_szDescription
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"5 hand sensors", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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NUM_PARA_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"Left",
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"UpLeft",
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@@ -452,7 +452,7 @@ Game g_Games[NUM_GAMES] =
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},
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{ // GAME_DS3DDX
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"ds3ddx", // m_szName
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"Dance Station 3DDX", // m_szDescription
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"4 hand sensors + 4 foot panels", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_DS3DDX_BUTTONS, // m_iButtonsPerController
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@@ -543,12 +543,12 @@ Game g_Games[NUM_GAMES] =
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TNS_GOOD, // m_mapGoodTo
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TNS_BOO, // m_mapBooTo
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},
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{ // GAME_BM
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"bm", // m_szName
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"BeatMania IIDX", // m_szDescription
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{ // GAME_BEAT
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"beat", // m_szName
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"5 hand buttons or 7 hand buttons, + 1 scratch pad", // m_szDescription
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2, // m_iNumControllers
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true, // m_bCountNotesSeparately
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NUM_BM_BUTTONS, // m_iButtonsPerController
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NUM_BEAT_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"Key1",
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"Key2",
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@@ -570,67 +570,67 @@ Game g_Games[NUM_GAMES] =
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"Operator",
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},
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{ // m_DedicatedMenuButton
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BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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BM_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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BM_BUTTON_MENUUP, // MENU_BUTTON_UP
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BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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BM_BUTTON_START, // MENU_BUTTON_START
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BM_BUTTON_SELECT, // MENU_BUTTON_SELECT
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BM_BUTTON_BACK, // MENU_BUTTON_BACK
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BM_BUTTON_COIN, // MENU_BUTTON_COIN
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BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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BEAT_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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BEAT_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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BEAT_BUTTON_MENUUP, // MENU_BUTTON_UP
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BEAT_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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BEAT_BUTTON_START, // MENU_BUTTON_START
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BEAT_BUTTON_SELECT, // MENU_BUTTON_SELECT
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BEAT_BUTTON_BACK, // MENU_BUTTON_BACK
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BEAT_BUTTON_COIN, // MENU_BUTTON_COIN
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BEAT_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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BM_BUTTON_KEY1, // MENU_BUTTON_LEFT
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BM_BUTTON_KEY3, // MENU_BUTTON_RIGHT
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BM_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
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BM_BUTTON_SCRATCHDOWN,// MENU_BUTTON_DOWN
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BM_BUTTON_START, // MENU_BUTTON_START
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BM_BUTTON_SELECT, // MENU_BUTTON_SELECT
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BM_BUTTON_BACK, // MENU_BUTTON_BACK
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BM_BUTTON_COIN, // MENU_BUTTON_COIN
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BM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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BEAT_BUTTON_KEY1, // MENU_BUTTON_LEFT
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BEAT_BUTTON_KEY3, // MENU_BUTTON_RIGHT
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BEAT_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
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BEAT_BUTTON_SCRATCHDOWN,// MENU_BUTTON_DOWN
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BEAT_BUTTON_START, // MENU_BUTTON_START
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BEAT_BUTTON_SELECT, // MENU_BUTTON_SELECT
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BEAT_BUTTON_BACK, // MENU_BUTTON_BACK
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BEAT_BUTTON_COIN, // MENU_BUTTON_COIN
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BEAT_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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KEY_Cm, // BM_BUTTON_KEY1,
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KEY_Ck, // BM_BUTTON_KEY2,
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KEY_COMMA, // BM_BUTTON_KEY3,
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KEY_Cl, // BM_BUTTON_KEY4,
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KEY_PERIOD, // BM_BUTTON_KEY5,
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KEY_SEMICOLON, // BM_BUTTON_KEY6,
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KEY_SLASH, // BM_BUTTON_KEY7,
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KEY_LSHIFT, // BM_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
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KEY_ENTER, // BM_BUTTON_START,
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KEY_BACKSLASH, // BM_BUTTON_SELECT,
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KEY_ESC, // BM_BUTTON_BACK,
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KEY_LEFT, // BM_BUTTON_MENULEFT
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KEY_RIGHT, // BM_BUTTON_MENURIGHT
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KEY_UP, // BM_BUTTON_MENUUP
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KEY_DOWN, // BM_BUTTON_MENUDOWN
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KEY_F1, // BM_BUTTON_COIN
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KEY_SCRLLOCK // BM_BUTTON_OPERATOR
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KEY_Cm, // BEAT_BUTTON_KEY1,
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KEY_Ck, // BEAT_BUTTON_KEY2,
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KEY_COMMA, // BEAT_BUTTON_KEY3,
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KEY_Cl, // BEAT_BUTTON_KEY4,
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KEY_PERIOD, // BEAT_BUTTON_KEY5,
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KEY_SEMICOLON, // BEAT_BUTTON_KEY6,
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KEY_SLASH, // BEAT_BUTTON_KEY7,
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KEY_LSHIFT, // BEAT_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHDOWN,
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KEY_ENTER, // BEAT_BUTTON_START,
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KEY_BACKSLASH, // BEAT_BUTTON_SELECT,
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KEY_ESC, // BEAT_BUTTON_BACK,
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KEY_LEFT, // BEAT_BUTTON_MENULEFT
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KEY_RIGHT, // BEAT_BUTTON_MENURIGHT
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KEY_UP, // BEAT_BUTTON_MENUUP
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KEY_DOWN, // BEAT_BUTTON_MENUDOWN
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KEY_F1, // BEAT_BUTTON_COIN
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KEY_SCRLLOCK // BEAT_BUTTON_OPERATOR
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},
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{ // PLAYER_2
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NO_DEFAULT_KEY, // BM_BUTTON_KEY1,
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NO_DEFAULT_KEY, // BM_BUTTON_KEY2,
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NO_DEFAULT_KEY, // BM_BUTTON_KEY3,
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NO_DEFAULT_KEY, // BM_BUTTON_KEY4,
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NO_DEFAULT_KEY, // BM_BUTTON_KEY5,
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NO_DEFAULT_KEY, // BM_BUTTON_KEY6,
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NO_DEFAULT_KEY, // BM_BUTTON_KEY7,
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NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
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NO_DEFAULT_KEY, // BM_BUTTON_START,
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NO_DEFAULT_KEY, // BM_BUTTON_SELECT,
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NO_DEFAULT_KEY, // BM_BUTTON_BACK,
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NO_DEFAULT_KEY, // BM_BUTTON_MENULEFT
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NO_DEFAULT_KEY, // BM_BUTTON_MENURIGHT
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NO_DEFAULT_KEY, // BM_BUTTON_MENUUP
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NO_DEFAULT_KEY, // BM_BUTTON_MENUDOWN
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NO_DEFAULT_KEY, // BM_BUTTON_COIN
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NO_DEFAULT_KEY // BM_BUTTON_OPERATOR
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NO_DEFAULT_KEY, // BEAT_BUTTON_KEY1,
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NO_DEFAULT_KEY, // BEAT_BUTTON_KEY2,
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NO_DEFAULT_KEY, // BEAT_BUTTON_KEY3,
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NO_DEFAULT_KEY, // BEAT_BUTTON_KEY4,
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NO_DEFAULT_KEY, // BEAT_BUTTON_KEY5,
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NO_DEFAULT_KEY, // BEAT_BUTTON_KEY6,
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NO_DEFAULT_KEY, // BEAT_BUTTON_KEY7,
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NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHUP,
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NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHDOWN,
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NO_DEFAULT_KEY, // BEAT_BUTTON_START,
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NO_DEFAULT_KEY, // BEAT_BUTTON_SELECT,
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NO_DEFAULT_KEY, // BEAT_BUTTON_BACK,
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NO_DEFAULT_KEY, // BEAT_BUTTON_MENULEFT
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NO_DEFAULT_KEY, // BEAT_BUTTON_MENURIGHT
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NO_DEFAULT_KEY, // BEAT_BUTTON_MENUUP
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NO_DEFAULT_KEY, // BEAT_BUTTON_MENUDOWN
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NO_DEFAULT_KEY, // BEAT_BUTTON_COIN
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NO_DEFAULT_KEY // BEAT_BUTTON_OPERATOR
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},
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},
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TNS_MARVELOUS, // m_mapMarvelousTo
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@@ -641,7 +641,7 @@ Game g_Games[NUM_GAMES] =
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},
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{ // GAME_MANIAX
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"maniax", // m_szName
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"Dance Maniax", // m_szDescription
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"4 hand sensors", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_MANIAX_BUTTONS, // m_iButtonsPerController
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@@ -722,7 +722,7 @@ Game g_Games[NUM_GAMES] =
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},
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{ // GAME_TECHNO
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"techno", // m_szName
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"TechnoMotion", // m_szDescription
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"4, 5, or 9 foot panels", // m_szDescription
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2, // m_iNumControllers
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false, // m_bCountNotesSeparately
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NUM_TECHNO_BUTTONS, // m_iButtonsPerController
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@@ -816,12 +816,12 @@ Game g_Games[NUM_GAMES] =
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TNS_GOOD, // m_mapGoodTo
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TNS_BOO, // m_mapBooTo
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},
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{ // GAME_PNM
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"pnm", // m_szName
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"Pop'n Music", // m_szDescription
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{ // GAME_POPN
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"popn", // m_szName
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"5 or 9 hand buttons", // m_szDescription
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1, // m_iNumControllers
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true, // m_bCountNotesSeparately
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NUM_PNM_BUTTONS, // m_iButtonsPerController
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NUM_POPN_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"Left White",
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"Left Yellow",
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@@ -843,67 +843,67 @@ Game g_Games[NUM_GAMES] =
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"Operator",
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},
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{ // m_DedicatedMenuButton
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PNM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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PNM_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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PNM_BUTTON_MENUUP, // MENU_BUTTON_UP
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PNM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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PNM_BUTTON_START, // MENU_BUTTON_START
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PNM_BUTTON_SELECT, // MENU_BUTTON_SELECT
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PNM_BUTTON_BACK, // MENU_BUTTON_BACK
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PNM_BUTTON_COIN, // MENU_BUTTON_COIN
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PNM_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
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POPN_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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POPN_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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POPN_BUTTON_MENUUP, // MENU_BUTTON_UP
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POPN_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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POPN_BUTTON_START, // MENU_BUTTON_START
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POPN_BUTTON_SELECT, // MENU_BUTTON_SELECT
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POPN_BUTTON_BACK, // MENU_BUTTON_BACK
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POPN_BUTTON_COIN, // MENU_BUTTON_COIN
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POPN_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
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},
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{ // m_SecondaryMenuButton
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PNM_BUTTON_LEFT_BLUE,
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PNM_BUTTON_RIGHT_BLUE,
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PNM_BUTTON_LEFT_YELLOW,
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PNM_BUTTON_RIGHT_YELLOW,
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PNM_BUTTON_RED,
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PNM_BUTTON_SELECT, // MENU_BUTTON_SELECT
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PNM_BUTTON_BACK,
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PNM_BUTTON_COIN, // MENU_BUTTON_COIN
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PNM_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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POPN_BUTTON_LEFT_BLUE,
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POPN_BUTTON_RIGHT_BLUE,
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POPN_BUTTON_LEFT_YELLOW,
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POPN_BUTTON_RIGHT_YELLOW,
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POPN_BUTTON_RED,
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POPN_BUTTON_SELECT, // MENU_BUTTON_SELECT
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POPN_BUTTON_BACK,
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POPN_BUTTON_COIN, // MENU_BUTTON_COIN
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POPN_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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KEY_Cz, // PNM_BUTTON_LEFT_WHITE,
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KEY_Cs, // PNM_BUTTON_LEFT_YELLOW,
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KEY_Cx, // PNM_BUTTON_LEFT_GREEN,
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KEY_Cd, // PNM_BUTTON_LEFT_BLUE,
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KEY_Cc, // PNM_BUTTON_RED,
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KEY_Cf, // PNM_BUTTON_RIGHT_BLUE,
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KEY_Cv, // PNM_BUTTON_RIGHT_GREEN,
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KEY_Cg, // PNM_BUTTON_RIGHT_YELLOW,
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KEY_Cb, // PNM_BUTTON_RIGHT_WHITE,
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KEY_ENTER, // PNM_BUTTON_MENUSTART
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KEY_BACKSLASH, // PNM_BUTTON_SELECT,
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KEY_ESC, // PNM_BUTTON_MENUBACK
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KEY_LEFT, // PNM_BUTTON_MENULEFT,
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KEY_RIGHT, // PNM_BUTTON_MENURIGHT,
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KEY_UP, // PNM_BUTTON_MENUUP
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KEY_DOWN, // PNM_BUTTON_MENUDOWN
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KEY_F1, // PNM_BUTTON_COIN
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KEY_SCRLLOCK // PNM_BUTTON_OPERATOR
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KEY_Cz, // POPN_BUTTON_LEFT_WHITE,
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KEY_Cs, // POPN_BUTTON_LEFT_YELLOW,
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KEY_Cx, // POPN_BUTTON_LEFT_GREEN,
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KEY_Cd, // POPN_BUTTON_LEFT_BLUE,
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KEY_Cc, // POPN_BUTTON_RED,
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KEY_Cf, // POPN_BUTTON_RIGHT_BLUE,
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KEY_Cv, // POPN_BUTTON_RIGHT_GREEN,
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KEY_Cg, // POPN_BUTTON_RIGHT_YELLOW,
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KEY_Cb, // POPN_BUTTON_RIGHT_WHITE,
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KEY_ENTER, // POPN_BUTTON_MENUSTART
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KEY_BACKSLASH, // POPN_BUTTON_SELECT,
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KEY_ESC, // POPN_BUTTON_MENUBACK
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KEY_LEFT, // POPN_BUTTON_MENULEFT,
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KEY_RIGHT, // POPN_BUTTON_MENURIGHT,
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KEY_UP, // POPN_BUTTON_MENUUP
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KEY_DOWN, // POPN_BUTTON_MENUDOWN
|
||||
KEY_F1, // POPN_BUTTON_COIN
|
||||
KEY_SCRLLOCK // POPN_BUTTON_OPERATOR
|
||||
},
|
||||
{ // PLAYER_2
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_KEY1,
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_KEY2,
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_KEY3,
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_KEY4,
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_KEY5,
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_KEY6,
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_KEY7,
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHUP,
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_SCRATCHDOWN,
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_START,
|
||||
NO_DEFAULT_KEY, // PNM_BUTTON_SELECT,
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_BACK,
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_MENULEFT
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_MENURIGHT
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_MENUUP
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_MENUDOWN
|
||||
NO_DEFAULT_KEY, // BM_BUTTON_COIN
|
||||
NO_DEFAULT_KEY // BM_BUTTON_OPERATOR
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY1,
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY2,
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY3,
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY4,
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY5,
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY6,
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_KEY7,
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHUP,
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHDOWN,
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_START,
|
||||
NO_DEFAULT_KEY, // POPN_BUTTON_SELECT,
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_BACK,
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_MENULEFT
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_MENURIGHT
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_MENUUP
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_MENUDOWN
|
||||
NO_DEFAULT_KEY, // BEAT_BUTTON_COIN
|
||||
NO_DEFAULT_KEY // BEAT_BUTTON_OPERATOR
|
||||
},
|
||||
},
|
||||
TNS_PERFECT, // m_mapMarvelousTo
|
||||
@@ -914,7 +914,7 @@ Game g_Games[NUM_GAMES] =
|
||||
},
|
||||
{ // GAME_LIGHTS
|
||||
"lights", // m_szName
|
||||
"Lights", // m_szDescription
|
||||
"8 lights", // m_szDescription
|
||||
1, // m_iNumControllers
|
||||
false, // m_bCountNotesSeparately
|
||||
NUM_LIGHTS_BUTTONS, // m_iButtonsPerController
|
||||
@@ -1832,32 +1832,32 @@ Style g_Styles[] =
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
},
|
||||
{ // STYLE_BM_SINGLE5
|
||||
&g_Games[GAME_BM], // m_Game
|
||||
{ // STYLE_BEAT_SINGLE5
|
||||
&g_Games[GAME_BEAT], // m_Game
|
||||
true, // m_bUsedForGameplay
|
||||
true, // m_bUsedForEdit
|
||||
true, // m_bUsedForDemonstration
|
||||
true, // m_bUsedForHowToPlay
|
||||
"single5", // m_szName
|
||||
STEPS_TYPE_BM_SINGLE5, // m_StepsType
|
||||
STEPS_TYPE_BEAT_SINGLE5, // m_StepsType
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
6, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -BM_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_2, -BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_3, -BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_4, +BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_5, +BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_6, +BM_COL_SPACING*3.0f, "scratch" },
|
||||
{ TRACK_1, -BEAT_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_2, -BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_3, -BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_4, +BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_5, +BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_6, +BEAT_COL_SPACING*3.0f, "scratch" },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, -BM_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_2, -BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_3, -BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_4, +BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_5, +BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_6, +BM_COL_SPACING*3.0f, "scratch" },
|
||||
{ TRACK_1, -BEAT_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_2, -BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_3, -BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_4, +BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_5, +BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_6, +BEAT_COL_SPACING*3.0f, "scratch" },
|
||||
},
|
||||
},
|
||||
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
||||
@@ -1871,44 +1871,44 @@ Style g_Styles[] =
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
},
|
||||
{ // STYLE_BM_DOUBLE
|
||||
&g_Games[GAME_BM], // m_Game
|
||||
{ // STYLE_BEAT_DOUBLE
|
||||
&g_Games[GAME_BEAT], // m_Game
|
||||
true, // m_bUsedForGameplay
|
||||
true, // m_bUsedForEdit
|
||||
false, // m_bUsedForDemonstration
|
||||
false, // m_bUsedForHowToPlay
|
||||
"double5", // m_szName
|
||||
STEPS_TYPE_BM_DOUBLE5, // m_StepsType
|
||||
STEPS_TYPE_BEAT_DOUBLE5, // m_StepsType
|
||||
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
||||
12, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -BM_COL_SPACING*6.0f, NULL },
|
||||
{ TRACK_2, -BM_COL_SPACING*5.0f, NULL },
|
||||
{ TRACK_3, -BM_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_4, -BM_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_5, -BM_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_6, -BM_COL_SPACING*1.5f, "scratch" },
|
||||
{ TRACK_7, +BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_8, +BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_9, +BM_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_10, +BM_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_11, +BM_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_12, +BM_COL_SPACING*6.0f, "scratch" },
|
||||
{ TRACK_1, -BEAT_COL_SPACING*6.0f, NULL },
|
||||
{ TRACK_2, -BEAT_COL_SPACING*5.0f, NULL },
|
||||
{ TRACK_3, -BEAT_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_4, -BEAT_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_5, -BEAT_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_6, -BEAT_COL_SPACING*1.5f, "scratch" },
|
||||
{ TRACK_7, +BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_8, +BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_9, +BEAT_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_10, +BEAT_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_11, +BEAT_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_12, +BEAT_COL_SPACING*6.0f, "scratch" },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, -BM_COL_SPACING*6.0f, NULL },
|
||||
{ TRACK_2, -BM_COL_SPACING*5.0f, NULL },
|
||||
{ TRACK_3, -BM_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_4, -BM_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_5, -BM_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_6, -BM_COL_SPACING*1.5f, "scratch" },
|
||||
{ TRACK_7, +BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_8, +BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_9, +BM_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_10, +BM_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_11, +BM_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_12, +BM_COL_SPACING*6.0f, "scratch" },
|
||||
{ TRACK_1, -BEAT_COL_SPACING*6.0f, NULL },
|
||||
{ TRACK_2, -BEAT_COL_SPACING*5.0f, NULL },
|
||||
{ TRACK_3, -BEAT_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_4, -BEAT_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_5, -BEAT_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_6, -BEAT_COL_SPACING*1.5f, "scratch" },
|
||||
{ TRACK_7, +BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_8, +BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_9, +BEAT_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_10, +BEAT_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_11, +BEAT_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_12, +BEAT_COL_SPACING*6.0f, "scratch" },
|
||||
},
|
||||
},
|
||||
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
||||
@@ -1922,36 +1922,36 @@ Style g_Styles[] =
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
},
|
||||
{ // STYLE_BM_SINGLE7
|
||||
&g_Games[GAME_BM], // m_Game
|
||||
{ // STYLE_BEAT_SINGLE7
|
||||
&g_Games[GAME_BEAT], // m_Game
|
||||
true, // m_bUsedForGameplay
|
||||
true, // m_bUsedForEdit
|
||||
false, // m_bUsedForDemonstration
|
||||
false, // m_bUsedForHowToPlay
|
||||
"single7", // m_szName
|
||||
STEPS_TYPE_BM_SINGLE7, // m_StepsType
|
||||
STEPS_TYPE_BEAT_SINGLE7, // m_StepsType
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
8, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_8, -BM_COL_SPACING*3.5f, "scratch" },
|
||||
{ TRACK_1, -BM_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_2, -BM_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_3, -BM_COL_SPACING*0.0f, NULL },
|
||||
{ TRACK_4, +BM_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +BM_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_6, +BM_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_7, +BM_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_8, -BEAT_COL_SPACING*3.5f, "scratch" },
|
||||
{ TRACK_1, -BEAT_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_2, -BEAT_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_3, -BEAT_COL_SPACING*0.0f, NULL },
|
||||
{ TRACK_4, +BEAT_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +BEAT_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_6, +BEAT_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_7, +BEAT_COL_SPACING*4.0f, NULL },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, -BM_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_2, -BM_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_3, -BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_4, -BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_5, +BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_6, +BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_7, +BM_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_8, +BM_COL_SPACING*4.0f, "scratch" },
|
||||
{ TRACK_1, -BEAT_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_2, -BEAT_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_3, -BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_4, -BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_5, +BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_6, +BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_7, +BEAT_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_8, +BEAT_COL_SPACING*4.0f, "scratch" },
|
||||
},
|
||||
},
|
||||
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
||||
@@ -1965,52 +1965,52 @@ Style g_Styles[] =
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
},
|
||||
{ // STYLE_BM_DOUBLE7
|
||||
&g_Games[GAME_BM], // m_Game
|
||||
{ // STYLE_BEAT_DOUBLE7
|
||||
&g_Games[GAME_BEAT], // m_Game
|
||||
true, // m_bUsedForGameplay
|
||||
true, // m_bUsedForEdit
|
||||
false, // m_bUsedForDemonstration
|
||||
false, // m_bUsedForHowToPlay
|
||||
"double7", // m_szName
|
||||
STEPS_TYPE_BM_DOUBLE7, // m_StepsType
|
||||
STEPS_TYPE_BEAT_DOUBLE7, // m_StepsType
|
||||
ONE_PLAYER_TWO_SIDES, // m_StyleType
|
||||
16, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_8, -BM_COL_SPACING*8.0f, "scratch" },
|
||||
{ TRACK_1, -BM_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_2, -BM_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_3, -BM_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_4, -BM_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_5, -BM_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_6, -BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_7, -BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_9, +BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_10, +BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_11, +BM_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_12, +BM_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_13, +BM_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_14, +BM_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_15, +BM_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_16, +BM_COL_SPACING*8.0f, "scratch" },
|
||||
{ TRACK_8, -BEAT_COL_SPACING*8.0f, "scratch" },
|
||||
{ TRACK_1, -BEAT_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_2, -BEAT_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_3, -BEAT_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_4, -BEAT_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_5, -BEAT_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_6, -BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_7, -BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_9, +BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_10, +BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_11, +BEAT_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_12, +BEAT_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_13, +BEAT_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_14, +BEAT_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_15, +BEAT_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_16, +BEAT_COL_SPACING*8.0f, "scratch" },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_8, -BM_COL_SPACING*8.0f, "scratch" },
|
||||
{ TRACK_1, -BM_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_2, -BM_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_3, -BM_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_4, -BM_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_5, -BM_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_6, -BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_7, -BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_9, +BM_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_10, +BM_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_11, +BM_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_12, +BM_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_13, +BM_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_14, +BM_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_15, +BM_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_16, +BM_COL_SPACING*8.0f, "scratch" },
|
||||
{ TRACK_8, -BEAT_COL_SPACING*8.0f, "scratch" },
|
||||
{ TRACK_1, -BEAT_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_2, -BEAT_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_3, -BEAT_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_4, -BEAT_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_5, -BEAT_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_6, -BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_7, -BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_9, +BEAT_COL_SPACING*0.5f, NULL },
|
||||
{ TRACK_10, +BEAT_COL_SPACING*1.5f, NULL },
|
||||
{ TRACK_11, +BEAT_COL_SPACING*2.5f, NULL },
|
||||
{ TRACK_12, +BEAT_COL_SPACING*3.5f, NULL },
|
||||
{ TRACK_13, +BEAT_COL_SPACING*4.5f, NULL },
|
||||
{ TRACK_14, +BEAT_COL_SPACING*5.5f, NULL },
|
||||
{ TRACK_15, +BEAT_COL_SPACING*6.5f, NULL },
|
||||
{ TRACK_16, +BEAT_COL_SPACING*8.0f, "scratch" },
|
||||
},
|
||||
},
|
||||
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
||||
@@ -2465,30 +2465,30 @@ Style g_Styles[] =
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
},
|
||||
{ // STYLE_PNM_FIVE
|
||||
&g_Games[GAME_PNM], // m_Game
|
||||
{ // STYLE_POPN_FIVE
|
||||
&g_Games[GAME_POPN], // m_Game
|
||||
true, // m_bUsedForGameplay
|
||||
true, // m_bUsedForEdit
|
||||
false, // m_bUsedForDemonstration
|
||||
false, // m_bUsedForHowToPlay
|
||||
"pnm-five", // m_szName
|
||||
STEPS_TYPE_PNM_FIVE, // m_StepsType
|
||||
"popn-five", // m_szName
|
||||
STEPS_TYPE_POPN_FIVE, // m_StepsType
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
5, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -PNM5_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_2, -PNM5_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_3, +PNM5_COL_SPACING*0.0f, NULL },
|
||||
{ TRACK_4, +PNM5_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +PNM5_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_1, -POPN5_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_2, -POPN5_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_3, +POPN5_COL_SPACING*0.0f, NULL },
|
||||
{ TRACK_4, +POPN5_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +POPN5_COL_SPACING*2.0f, NULL },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, -PNM5_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_2, -PNM5_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_3, +PNM5_COL_SPACING*0.0f, NULL },
|
||||
{ TRACK_4, +PNM5_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +PNM5_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_1, -POPN5_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_2, -POPN5_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_3, +POPN5_COL_SPACING*0.0f, NULL },
|
||||
{ TRACK_4, +POPN5_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +POPN5_COL_SPACING*2.0f, NULL },
|
||||
},
|
||||
},
|
||||
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
||||
@@ -2502,38 +2502,38 @@ Style g_Styles[] =
|
||||
false, // m_bCanUseBeginnerHelper
|
||||
false, // m_bLockDifficulties
|
||||
},
|
||||
{ // STYLE_PNM_NINE
|
||||
&g_Games[GAME_PNM], // m_Game
|
||||
{ // STYLE_POPN_NINE
|
||||
&g_Games[GAME_POPN], // m_Game
|
||||
true, // m_bUsedForGameplay
|
||||
true, // m_bUsedForEdit
|
||||
true, // m_bUsedForDemonstration
|
||||
true, // m_bUsedForHowToPlay
|
||||
"pnm-nine", // m_szName
|
||||
STEPS_TYPE_PNM_NINE, // m_StepsType
|
||||
"popn-nine", // m_szName
|
||||
STEPS_TYPE_POPN_NINE, // m_StepsType
|
||||
ONE_PLAYER_ONE_SIDE, // m_StyleType
|
||||
9, // m_iColsPerPlayer
|
||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||
{ // PLAYER_1
|
||||
{ TRACK_1, -PNM9_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_2, -PNM9_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_3, -PNM9_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_4, -PNM9_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +PNM9_COL_SPACING*0.0f, NULL },
|
||||
{ TRACK_6, +PNM9_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_7, +PNM9_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_8, +PNM9_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_9, +PNM9_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_1, -POPN9_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_2, -POPN9_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_3, -POPN9_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_4, -POPN9_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +POPN9_COL_SPACING*0.0f, NULL },
|
||||
{ TRACK_6, +POPN9_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_7, +POPN9_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_8, +POPN9_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_9, +POPN9_COL_SPACING*4.0f, NULL },
|
||||
},
|
||||
{ // PLAYER_2
|
||||
{ TRACK_1, -PNM9_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_2, -PNM9_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_3, -PNM9_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_4, -PNM9_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +PNM9_COL_SPACING*0.0f, NULL },
|
||||
{ TRACK_6, +PNM9_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_7, +PNM9_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_8, +PNM9_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_9, +PNM9_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_1, -POPN9_COL_SPACING*4.0f, NULL },
|
||||
{ TRACK_2, -POPN9_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_3, -POPN9_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_4, -POPN9_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_5, +POPN9_COL_SPACING*0.0f, NULL },
|
||||
{ TRACK_6, +POPN9_COL_SPACING*1.0f, NULL },
|
||||
{ TRACK_7, +POPN9_COL_SPACING*2.0f, NULL },
|
||||
{ TRACK_8, +POPN9_COL_SPACING*3.0f, NULL },
|
||||
{ TRACK_9, +POPN9_COL_SPACING*4.0f, NULL },
|
||||
},
|
||||
},
|
||||
{ // m_iInputColumn[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]
|
||||
|
||||
Reference in New Issue
Block a user