remove references to specific games for things that are only specific to the controller type
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@@ -130,7 +130,7 @@ DancingCharacters::DancingCharacters()
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m_pCharacter[p]->LoadMilkshapeAsciiBones( "rest", pChar->GetRestAnimationPath() );
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m_pCharacter[p]->LoadMilkshapeAsciiBones( "warmup", pChar->GetWarmUpAnimationPath() );
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m_pCharacter[p]->LoadMilkshapeAsciiBones( "dance", pChar->GetDanceAnimationPath() );
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m_pCharacter[p]->SetCullMode( CULL_NONE ); // many of the DDR PC character models have the vertex order flipped
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m_pCharacter[p]->SetCullMode( CULL_NONE ); // many of the models floating around have the vertex order flipped
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}
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}
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