Renamed Header elements to ListHeader. Removed hungarian notation from ScreenMapControllers.
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-- This is the example for how to theme ScreenMapControllers, the Config
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-- Key/Joy Mappings screen.
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-- The contents of this file will actually be in several sections, each
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-- intended to be placed in its own file.
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-- Sections will be seperated by lines of dashes to make the separation clear.
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-- The first line inside the dashes will have the name of the file to copy the
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-- section to.
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-- The rest of the area inside the dashes will discuss general aspects of the
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-- section being discussed.
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----------------------------------------------------------------
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-- metrics.ini - the metrics you might want to set
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-- See the ScreenMapControllers section of _fallback/metrics.ini
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----------------------------------------------------------------
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----------------------------------------------------------------
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-- overlay, underlay, decorations, transitions
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-- ScreenMapControllers supports the standard layers and transitions:
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-- Layers: overlay, underlay, decorations
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-- Transitions: in, out, cancel
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-- Details of creating the layers and transitions for a screen are covered in
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-- ScreenWithLayersAndTransitions.lua.
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-- Previous versions of ScreenMapControllers had the warning in the overlay.
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-- The warning has been moved to Graphics/ScreenMapControllers warning.lua. If
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-- you have previously made a theme, update your theme to match the new
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-- convention.
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----------------------------------------------------------------
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----------------------------------------------------------------
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-- Graphics/ScreenMapControllers warning.lua
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-- The warning that is displayed when entering the screen.
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-- The _fallback warning uses the WarningHeader and WarningText strings from
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-- en.ini. If all you want to do is change the text, add those entries to your
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-- en.ini.
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-- The actor returned by your lua file must handle TweenOn and TweenOff commands.
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-- TweenOn will occur when the screen starts.
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-- TweenOff will occur when the warning is dismissed.
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-- Here is a simple actor that dims the screen and displays the text.
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----------------------------------------------------------------
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return Def.ActorFrame{
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InitCommand=cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y),
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Def.Quad{
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TweenOnCommand=cmd(zoomto, SCREEN_WIDTH, SCREEN_HEIGHT; diffuse, Color.Black),
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TweenOffCommand=cmd(linear, 0.5; diffusealpha, 0),
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},
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Def.BitmapText{
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Font="Common Normal",
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Text=ScreenString("WarningHeader"),
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TweenOnCommand=cmd(y,-80;diffuse,Color.Red),
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TweenOffCommand=cmd(linear,0.5;diffusealpha,0),
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},
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Def.BitmapText{
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Font="Common Normal",
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Text=ScreenString("WarningText"),
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TweenOnCommand=cmd(y,10;wrapwidthpixels,SCREEN_WIDTH-48),
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TweenOffCommand=cmd(linear,0.5;diffusealpha,0),
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},
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}
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----------------------------------------------------------------
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-- Graphics/ScreenMapControllers action.lua
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-- The fallback actor that is used when there isn't a specific actor for an
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-- action. At a minimum, this should display the name of the action, in order
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-- to correctly handle the possibility of actions being added in the future.
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-- _fallback's version accomplishes this by being a BitmapText and fetching the
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-- text from en.ini.
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----------------------------------------------------------------
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return Def.BitmapText{
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Font="Common Normal",
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InitCommand= cmd(x, SCREEN_CENTER_X; zoom, .75; diffuse, color("#808080")),
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OnCommand= function(self)
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self:diffusealpha(0)
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self:decelerate(0.5)
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self:diffusealpha(1)
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-- This code is in the OnCommand because the screen sets the name of this
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-- actor after loading it. If this code was in the InitCommand, it would
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-- not work because the name is blank at that point.
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-- fancy effect: Look at the name (which is set by the screen) to set text
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-- The name is concatenated with "Action" so that the strings used will be
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-- unique, next to each other in the language file, and clear in usage.
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self:settext(
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THEME:GetString("ScreenMapControllers", "Action" .. self:GetName()))
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end,
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OffCommand=cmd(stoptweening;accelerate,0.3;diffusealpha,0;queuecommand,"Hide"),
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HideCommand=cmd(visible,false),
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GainFocusCommand=cmd(diffuseshift;effectcolor2,color("#808080");effectcolor1,color("#FFFFFF")),
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LoseFocusCommand=cmd(stopeffect),
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}
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----------------------------------------------------------------
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-- Graphics/ScreenMapControllers <action name>.lua
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-- Every action can have its own special actor which will be used if it exists.
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-- Replace "<action name>" with the lowercase name of the action you are making
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-- an actor for and create the actor you want for that action.
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-- As of this writing, action names are:
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-- "clear", "reload", "save", "setlist", "exit"
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-- Creating actors is discussed in Examples/anatomy_of_an_actor.lua, so an
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-- example is not provided here.
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----------------------------------------------------------------
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----------------------------------------------------------------
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-- Graphics/ScreenMapControllers nosetlistprompt.lua
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-- This is the actor that is displayed when the player attempts to use the
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-- SetList (or "Assign List") action without anything in the list.
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-- It should tell the player that the list is empty and how to add things to
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-- the list.
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-- It must handle TweenOn and TweenOff commands.
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-- TweenOn occurs when the player tries to perform the action and fails.
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-- TweenOff occurs when the prompt is dismissed.
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-- _fallback's does this by dimming the screen with a quad and using a
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-- BitmapText to display the string from the language file.
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-- Note the use of stoptweening in TweenOn and TweenOff. This is to prevent
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-- the player from overflowing the tween stack by mashing.
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----------------------------------------------------------------
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return Def.ActorFrame{
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y),
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Def.Quad{
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InitCommand=cmd(zoomto,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color.Black;diffusealpha,0),
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TweenOnCommand=cmd(stoptweening;diffusealpha,1;linear,0.5;diffusealpha,0.8),
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TweenOffCommand=cmd(stoptweening;linear,0.5;diffusealpha,0),
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},
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Def.ActorFrame{
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Def.BitmapText{
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Font="Common Normal",
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Text=ScreenString("NoSetListPrompt"),
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InitCommand=cmd(y,10;wrapwidthpixels,SCREEN_WIDTH-48;diffusealpha,0),
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TweenOnCommand=cmd(stoptweening;diffusealpha,0;sleep,0.5125;linear,0.125;diffusealpha,1),
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TweenOffCommand=cmd(stoptweening;linear,0.5;diffusealpha,0),
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},
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},
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}
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