allow multiple, simultaneous prepared screens
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@@ -1289,6 +1289,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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* (to prevent quitting without storing changes). */
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if( !GAMESTATE->m_bIsOnSystemMenu )
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{
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->SystemMessage( "OPERATOR" );
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GAMESTATE->Reset();
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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