allow multiple, simultaneous prepared screens

This commit is contained in:
Chris Danford
2004-12-09 09:41:06 +00:00
parent 7085d480ec
commit 12d556c759
12 changed files with 114 additions and 54 deletions
+1
View File
@@ -1289,6 +1289,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
* (to prevent quitting without storing changes). */
if( !GAMESTATE->m_bIsOnSystemMenu )
{
SCREENMAN->DeletePreparedScreens();
SCREENMAN->SystemMessage( "OPERATOR" );
GAMESTATE->Reset();
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );