allow multiple, simultaneous prepared screens
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@@ -105,7 +105,7 @@ void ScreenStage::HandleScreenMessage( const ScreenMessage SM )
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* we can. */
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this->PostScreenMessage( SM_BeginFadingOut, MINIMUM_DELAY );
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SCREENMAN->PrepNewScreen( NEXT_SCREEN );
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SCREENMAN->PrepareScreen( NEXT_SCREEN );
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break;
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case SM_BeginFadingOut:
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@@ -116,16 +116,14 @@ void ScreenStage::HandleScreenMessage( const ScreenMessage SM )
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OFF_COMMAND( m_Artist );
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OFF_COMMAND( m_Banner );
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SCREENMAN->PlaySharedBackgroundOffCommand();
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this->PostScreenMessage( SM_GoToNextScreen, this->GetTweenTimeLeft() );
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break;
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case SM_GoToNextScreen:
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SCREENMAN->LoadPreppedScreen(); /* use prepped */
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->DeletePreppedScreen();
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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break;
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}
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