allow multiple, simultaneous prepared screens
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@@ -32,9 +32,14 @@ ScreenSongOptions::ScreenSongOptions( CString sClassName ) :
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void ScreenSongOptions::GoToPrevScreen()
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{
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if( GAMESTATE->m_bEditing )
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{
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SCREENMAN->PopTopScreen( SM_None );
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}
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else
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{
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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}
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}
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void ScreenSongOptions::GoToNextScreen()
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