allow multiple, simultaneous prepared screens
This commit is contained in:
@@ -1045,7 +1045,9 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
return;
|
||||
case SM_GoToPrevScreen:
|
||||
SCREENMAN->DeletePreparedScreens();
|
||||
SCREENMAN->SetNewScreen( PREV_SCREEN );
|
||||
|
||||
/* We may have stray SM_SongChanged messages from the music wheel. We can't
|
||||
* handle them anymore, since the title menu (and attract screens) reset
|
||||
* the game state, so just discard them. */
|
||||
|
||||
Reference in New Issue
Block a user