allow multiple, simultaneous prepared screens
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@@ -577,10 +577,15 @@ void ScreenOptionsMaster::GoToPrevScreen()
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{
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/* XXX: A better way to handle this would be to check if we're a pushed screen. */
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if( GAMESTATE->m_bEditing )
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{
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SCREENMAN->PopTopScreen();
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// XXX: handle different destinations based on play mode?
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// XXX: handle different destinations based on play mode?
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}
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else
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{
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SCREENMAN->DeletePreparedScreens();
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SCREENMAN->SetNewScreen( PREV_SCREEN ); // (GAMESTATE->m_PlayMode) );
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}
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}
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void ScreenOptionsMaster::RefreshIcons()
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