Another map loop.
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@@ -42,11 +42,11 @@ RageTextureManager::RageTextureManager():
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RageTextureManager::~RageTextureManager()
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{
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FOREACHM( RageTextureID, RageTexture*, m_mapPathToTexture, i )
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for (std::pair<RageTextureID const &, RageTexture *> i : m_mapPathToTexture)
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{
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RageTexture* pTexture = i->second;
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RageTexture* pTexture = i.second;
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if( pTexture->m_iRefCount )
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LOG->Trace( "TEXTUREMAN LEAK: '%s', RefCount = %d.", i->first.filename.c_str(), pTexture->m_iRefCount );
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LOG->Trace( "TEXTUREMAN LEAK: '%s', RefCount = %d.", i.first.filename.c_str(), pTexture->m_iRefCount );
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SAFE_DELETE( pTexture );
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}
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}
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