Added BIG transform. Haven't yet fixed the weird interaction it has with the score.
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@@ -54,7 +54,13 @@ struct PlayerOptions
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NUM_TURN_TYPES
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} m_TurnType;
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void NextTurn();
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bool m_bLittle;
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enum Transform {
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TRANSFORM_NONE=0,
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TRANSFORM_LITTLE,
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TRANSFORM_BIG,
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NUM_TRANSFORMS
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} m_Transform;
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void NextTransform();
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bool m_bReverseScroll;
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enum ColorType {
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COLOR_VIVID=0,
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