Added BIG transform. Haven't yet fixed the weird interaction it has with the score.

This commit is contained in:
Chris Danford
2003-02-16 20:27:53 +00:00
parent d52537825b
commit 12756391db
15 changed files with 301 additions and 119 deletions
+3 -3
View File
@@ -31,7 +31,7 @@ enum Code {
CODE_RIGHT,
CODE_SHUFFLE,
CODE_SUPER_SHUFFLE,
CODE_LITTLE,
CODE_NEXT_TRANSFORM,
CODE_NEXT_SCROLL_SPEED,
CODE_PREVIOUS_SCROLL_SPEED,
CODE_NEXT_ACCEL,
@@ -58,7 +58,7 @@ const CString g_sCodeNames[NUM_CODES] = {
"Right",
"Shuffle",
"SuperShuffle",
"Little",
"NextTransform",
"NextScrollSpeed",
"PreviousScrollSpeed",
"NextAccel",
@@ -174,7 +174,7 @@ bool CodeDetector::DetectAndAdjustOptions( GameController controller )
case CODE_RIGHT: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_TurnType, PlayerOptions::TURN_RIGHT, PlayerOptions::TURN_NONE ); break;
case CODE_SHUFFLE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_TurnType, PlayerOptions::TURN_SHUFFLE, PlayerOptions::TURN_NONE ); break;
case CODE_SUPER_SHUFFLE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_TurnType, PlayerOptions::TURN_SUPER_SHUFFLE, PlayerOptions::TURN_NONE ); break;
case CODE_LITTLE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bLittle, true, false ); break;
case CODE_NEXT_TRANSFORM: GAMESTATE->m_PlayerOptions[pn].NextTransform(); break;
case CODE_NEXT_SCROLL_SPEED:INCREMENT_SCROLL_SPEED( GAMESTATE->m_PlayerOptions[pn].m_fScrollSpeed ); break;
case CODE_PREVIOUS_SCROLL_SPEED:DECREMENT_SCROLL_SPEED( GAMESTATE->m_PlayerOptions[pn].m_fScrollSpeed ); break;
case CODE_NEXT_ACCEL: GAMESTATE->m_PlayerOptions[pn].NextAccel(); break;