Fixed "floating background". Fixed interaction between COLOR_NOTE, and APPEARANCE_*
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@@ -53,7 +53,22 @@ BGAnimationLayer::BGAnimationLayer()
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m_iNumSprites = 0;
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m_bCycleColor = false;
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m_bCycleAlpha = false;
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m_Effect = EFFECT_STRETCH_STILL;
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m_Effect = EFFECT_STRETCH_STILL;
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m_PosX = 0;
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m_PosY = 0;
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m_Zoom = 0;
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m_Rot = 0;
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m_ShowTime = 0;
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m_HideTime = 0;
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m_TweenStartTime = 0;
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m_TweenX = 0.0;
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m_TweenY = 0.0;
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m_TweenSpeed = 0;
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m_TweenState = 0;
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m_TweenPassedX = 0;
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m_TweenPassedY = 0;
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}
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/* Static background layers are simple, uncomposited background images with nothing
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@@ -92,19 +107,6 @@ void BGAnimationLayer::LoadFromVisualization( CString sMoviePath )
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void BGAnimationLayer::LoadFromAniLayerFile( CString sPath, CString sSongBGPath )
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{
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sPath.MakeLower();
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m_PosX = 0;
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m_PosY = 0;
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m_Zoom = 0;
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m_Rot = 0;
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m_ShowTime = 0;
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m_HideTime = 0;
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m_TweenStartTime = 0;
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m_TweenX = 0.0;
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m_TweenY = 0.0;
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m_TweenSpeed = 0;
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m_TweenState = 0;
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m_TweenPassedX = 0;
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m_TweenPassedY = 0;
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if( sPath.Find("usesongbg") != -1 )
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{
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