pMasks -> g_aiMasks
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@@ -7,7 +7,7 @@
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#include "RageDisplay.h"
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#include "RageThreads.h"
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static vector<long> pMasks; // Currently open masks
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static vector<long> g_aiMasks; // Currently open masks
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static unsigned short int pCt = 0; // Number of subsystems
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// using the X connection
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@@ -41,7 +41,7 @@ void X11Helper::Stop()
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{
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XCloseDisplay( Dpy );
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Dpy = NULL; // For sanity's sake
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pMasks.clear();
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g_aiMasks.clear();
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}
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}
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@@ -49,17 +49,17 @@ static bool pApplyMasks();
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bool X11Helper::OpenMask( long mask )
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{
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pMasks.push_back(mask);
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g_aiMasks.push_back(mask);
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return pApplyMasks();
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}
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bool X11Helper::CloseMask( long mask )
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{
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vector<long>::iterator i = find( pMasks.begin(), pMasks.end(), mask );
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if( i == pMasks.end() )
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vector<long>::iterator i = find( g_aiMasks.begin(), g_aiMasks.end(), mask );
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if( i == g_aiMasks.end() )
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return true;
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pMasks.erase( i );
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g_aiMasks.erase( i );
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return pApplyMasks();
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}
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@@ -73,9 +73,9 @@ static bool pApplyMasks()
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LOG->Trace("X11Helper: Reapplying event masks.");
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unsigned int i = 0;
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while(i < pMasks.size() )
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while(i < g_aiMasks.size() )
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{
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finalMask |= pMasks[i];
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finalMask |= g_aiMasks[i];
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i++;
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}
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@@ -105,8 +105,8 @@ bool X11Helper::MakeWindow( int screenNum, int depth, Visual *visual, int width,
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winAttribs.border_pixel = 0;
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winAttribs.event_mask = 0;
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i = pMasks.begin();
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while( i != pMasks.end() )
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i = g_aiMasks.begin();
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while( i != g_aiMasks.end() )
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{
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winAttribs.event_mask |= *i;
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i++;
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