Modifier -> Modifiers
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@@ -817,7 +817,7 @@ void ScreenGameplay::SetupSong( int iSongIndex )
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a.fStartSecond = -1; // now
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GAMESTATE->LaunchAttack( p, a );
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GAMESTATE->m_SongOptions.FromString( a.sModifier );
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GAMESTATE->m_SongOptions.FromString( a.sModifiers );
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}
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// UGLY: Force updating the BeatToNoteSkin mapping and cache NoteSkins now, or else
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