@@ -50,6 +50,9 @@ void ScreenContinue::BeginScreen()
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bool ScreenContinue::Input( const InputEventPlus &input )
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{
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if( input.MenuI == GAME_BUTTON_COIN && input.type == IET_FIRST_PRESS )
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ResetTimer();
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if( input.MenuI == GAME_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
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return true; // handled
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