+7
-2
@@ -65,6 +65,7 @@ static const AutoMappings g_DefaultKeyMappings = AutoMappings(
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AutoMappingEntry( 0, KEY_KP_ENTER, GAME_BUTTON_START, true ),
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AutoMappingEntry( 0, KEY_KP_C0, GAME_BUTTON_SELECT, true ),
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AutoMappingEntry( 0, KEY_HYPHEN, GAME_BUTTON_BACK, true ), // laptop keyboards.
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AutoMappingEntry( 0, KEY_F1, GAME_BUTTON_COIN, false ),
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AutoMappingEntry( 0, KEY_SCRLLOCK, GAME_BUTTON_OPERATOR, false )
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);
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@@ -301,6 +302,7 @@ static const AutoMappings g_AutoMappings[] =
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AutoMappingEntry( 0, JOY_BUTTON_9, GAME_BUTTON_SELECT, false ),
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AutoMappingEntry( 0, JOY_BUTTON_10, GAME_BUTTON_START, false ),
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AutoMappingEntry( 0, JOY_BUTTON_5, GAME_BUTTON_BACK, false ),
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AutoMappingEntry( 0, JOY_BUTTON_6, GAME_BUTTON_COIN, false ),
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// Player 2.
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AutoMappingEntry( 0, JOY_BUTTON_32, DANCE_BUTTON_LEFT, true ),
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AutoMappingEntry( 0, JOY_BUTTON_30, DANCE_BUTTON_RIGHT, true ),
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@@ -314,7 +316,8 @@ static const AutoMappings g_AutoMappings[] =
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AutoMappingEntry( 0, JOY_BUTTON_24, DANCE_BUTTON_UPLEFT, true ),
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AutoMappingEntry( 0, JOY_BUTTON_25, GAME_BUTTON_SELECT, true ),
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AutoMappingEntry( 0, JOY_BUTTON_26, GAME_BUTTON_START, true ),
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AutoMappingEntry( 0, JOY_BUTTON_21, GAME_BUTTON_BACK, true )
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AutoMappingEntry( 0, JOY_BUTTON_21, GAME_BUTTON_BACK, true ),
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AutoMappingEntry( 0, JOY_BUTTON_22, GAME_BUTTON_COIN, true )
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),
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AutoMappings(
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"dance",
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@@ -345,7 +348,8 @@ static const AutoMappings g_AutoMappings[] =
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AutoMappingEntry( 0, JOY_BUTTON_8, /* R1 */ DANCE_BUTTON_UPRIGHT, false ),
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AutoMappingEntry( 0, JOY_BUTTON_10, /* Select */ GAME_BUTTON_BACK, false ),
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AutoMappingEntry( 0, JOY_BUTTON_9, /* Start */ GAME_BUTTON_START, false ),
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AutoMappingEntry( 0, JOY_BUTTON_5, /* R1 */ GAME_BUTTON_SELECT, false )
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AutoMappingEntry( 0, JOY_BUTTON_5, /* R1 */ GAME_BUTTON_SELECT, false ),
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AutoMappingEntry( 0, JOY_BUTTON_6, /* R2 */ GAME_BUTTON_COIN, false )
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),
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AutoMappings(
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"dance",
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@@ -1010,6 +1014,7 @@ static const InputScheme::GameButtonInfo g_CommonGameButtonInfo[] =
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{ "Start", GAME_BUTTON_START },
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{ "Select", GAME_BUTTON_SELECT },
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{ "Back", GAME_BUTTON_BACK },
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{ "Coin", GAME_BUTTON_COIN },
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{ "Operator", GAME_BUTTON_OPERATOR },
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{ "EffectUp", GAME_BUTTON_EFFECT_UP },
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{ "EffectDown", GAME_BUTTON_EFFECT_DOWN },
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||||
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