From 12035ea77aa5b55e57f660ca11db05f05fc1f719 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 27 Sep 2003 20:50:12 +0000 Subject: [PATCH] comment --- stepmania/src/ScreenTitleMenu.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenTitleMenu.cpp b/stepmania/src/ScreenTitleMenu.cpp index e3a14c2227..11dc237795 100644 --- a/stepmania/src/ScreenTitleMenu.cpp +++ b/stepmania/src/ScreenTitleMenu.cpp @@ -50,7 +50,6 @@ #define SECONDS_BETWEEN_COMMENTS THEME->GetMetricF("ScreenTitleMenu","SecondsBetweenComments") #define SECONDS_BEFORE_ATTRACT THEME->GetMetricF("ScreenTitleMenu","SecondsBeforeAttract") #define HELP_TEXT( coin_mode ) THEME->GetMetric("ScreenTitleMenu","HelpText"+Capitalize(CoinModeToString(coin_mode))) -// #define NEXT_SCREEN THEME->GetMetric("ScreenTitleMenu","NextScreen") #define MENU_ITEM_CREATE THEME->GetMetric("ScreenTitleMenu","MenuCommandOnCreate") #define MENU_ITEM_SELECT_DELAY THEME->GetMetricF("ScreenTitleMenu","MenuCommandSelectDelay") @@ -63,6 +62,10 @@ ScreenTitleMenu::ScreenTitleMenu() : ScreenSelect("ScreenTitleMenu") { LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" ); + /* XXX We really need two common calls: 1, something run when exiting from gameplay + * (to do this reset), and 2, something run when entering gameplay, to apply default + * options. Having special cases in attract screens and the title menu to reset + * things stinks ... */ GAMESTATE->Reset(); GAMESTATE->m_bPlayersCanJoin = true;