use a vector for hold note scores
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@@ -117,7 +117,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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// init scoring
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NoteDataWithScoring::Init();
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NoteDataWithScoring::Init(pNoteData->GetNumTapNotes(), pNoteData->GetNumHoldNotes());
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// copy note data
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this->CopyAll( pNoteData );
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