fix multitexture in d3d
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@@ -488,6 +488,8 @@ void Model::DrawPrimitives()
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DISPLAY->SetSphereEnironmentMapping( mat.alpha.bSphereMapped );
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// UGLY: This overrides the Actor's BlendMode
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DISPLAY->SetTextureModeAdd();
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//DISPLAY->SetTextureModeModulate();
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DISPLAY->SetTextureFiltering( true );
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}
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}
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else
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