diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 0c193c8e03..7c60328aaf 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1132,7 +1132,7 @@ float ScreenGameplay::StartPlayingSong(float MinTimeToNotes, float MinTimeToMusi p.m_StartSecond = fStartSecond; // Silence music if not playing attract sounds in demonstration. - p.m_Volume = (!GAMESTATE->m_bDemonstrationOrJukebox || GAMESTATE->IsTimeToPlayAttractSounds()) ? 1 : 0; + p.m_Volume = (!GAMESTATE->m_bDemonstrationOrJukebox || GAMESTATE->IsTimeToPlayAttractSounds()) ? 1.0f : 0.0f; ASSERT( !m_pSoundMusic->IsPlaying() ); m_pSoundMusic->Play( &p );