generalize CodeNames

This commit is contained in:
Glenn Maynard
2007-03-16 23:33:41 +00:00
parent 8857adfd8b
commit 1189f94ede
7 changed files with 40 additions and 76 deletions
-34
View File
@@ -12,9 +12,6 @@
#define CHOICE_NAMES THEME->GetMetric (m_sName,"ChoiceNames")
#define CHOICE( s ) THEME->GetMetric (m_sName,ssprintf("Choice%s",s.c_str()))
#define CODE_NAMES THEME->GetMetric (m_sName,"CodeNames")
#define CODE( s ) THEME->GetMetric (m_sName,ssprintf("Code%s",s.c_str()))
#define CODE_ACTION( s ) THEME->GetMetric (m_sName,ssprintf("Code%sAction",s.c_str()))
#define IDLE_TIMEOUT_SCREEN THEME->GetMetric (m_sName,"IdleTimeoutScreen")
#define UPDATE_ON_MESSAGE THEME->GetMetric (m_sName,"UpdateOnMessage")
@@ -57,29 +54,6 @@ void ScreenSelect::Init()
}
}
//
// Load codes
//
{
vector<RString> vsCodeNames;
split( CODE_NAMES, ",", vsCodeNames, true );
for( unsigned c=0; c<vsCodeNames.size(); c++ )
{
RString sCodeName = vsCodeNames[c];
InputQueueCode code;
if( !code.Load( CODE(sCodeName) ) )
continue;
m_aCodes.push_back( code );
GameCommand mc;
Commands cmd = ParseCommands( CODE_ACTION(sCodeName) );
mc.Load( c, cmd );
m_aCodeChoices.push_back( mc );
}
}
if( !m_aGameCommands.size() )
RageException::Throw( "Screen \"%s\" does not set any choices.", m_sName.c_str() );
}
@@ -163,14 +137,6 @@ void ScreenSelect::Input( const InputEventPlus &input )
if( IsTransitioning() )
return;
for( unsigned i = 0; i < m_aCodes.size(); ++i )
{
if( !m_aCodes[i].EnteredCode( input.GameI.controller ) )
continue;
LOG->Trace("entered code for index %d", i);
m_aCodeChoices[i].Apply( input.pn );
}
ScreenWithMenuElements::Input( input ); // default input handler
}