From 116db99a92bf9c8051e7cf532b3cb84f9fc1ca02 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 15 Oct 2006 05:51:23 +0000 Subject: [PATCH] The "Def.Type { }" syntax is for defining actors by type, like ActorUtil::Create. Most of the time, use LoadActor, which is for loading files by filename, like ActorUtil::MakeActor. (If you're creating "a Model with these parameters", use Def.Model. If you're just loading "this other filename, whatever it is", use LoadActor.) --- .../BGAnimations/ScreenCompany background/default.lua | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/stepmania/Themes/default/BGAnimations/ScreenCompany background/default.lua b/stepmania/Themes/default/BGAnimations/ScreenCompany background/default.lua index 93f952bb83..610e609493 100644 --- a/stepmania/Themes/default/BGAnimations/ScreenCompany background/default.lua +++ b/stepmania/Themes/default/BGAnimations/ScreenCompany background/default.lua @@ -1,15 +1,13 @@ local t = Def.ActorFrame { - children = Def.Actor { - Def.Layer { - File="white.png", + children = { + LoadActor("white.png")() .. { OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) }, - Def.Layer { - File="shadow (32bpp).png", + LoadActor("shadow (32bpp).png")() .. { OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffuse,0,0,0,1;addx,20;addy,6;linear,8;addx,-40) }, - Def.Layer { + LoadActor("stepmania (dither).png")() .. { File="stepmania (dither).png", OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y), }