fix autoplay, mines

This commit is contained in:
Glenn Maynard
2005-01-28 04:37:48 +00:00
parent 31731b5890
commit 116890da25
+4 -4
View File
@@ -456,9 +456,9 @@ void Player::Update( float fDeltaTime )
{ {
// for each index we crossed since the last update // for each index we crossed since the last update
if( GAMESTATE->IsPlayerEnabled(pn) ) if( GAMESTATE->IsPlayerEnabled(pn) )
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, m_iRowLastCrossed+1, iRowNow ) FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, m_iRowLastCrossed, iRowNow+1 )
CrossedRow( r ); CrossedRow( r );
m_iRowLastCrossed = iRowNow; m_iRowLastCrossed = iRowNow+1;
} }
} }
@@ -472,9 +472,9 @@ void Player::Update( float fDeltaTime )
{ {
// for each index we crossed since the last update // for each index we crossed since the last update
if( GAMESTATE->IsPlayerEnabled(pn) ) if( GAMESTATE->IsPlayerEnabled(pn) )
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, m_iMineRowLastCrossed+1, iRowNow ) FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, m_iMineRowLastCrossed, iRowNow+1 )
CrossedMineRow( r ); CrossedMineRow( r );
m_iMineRowLastCrossed = iRowNow; m_iMineRowLastCrossed = iRowNow+1;
} }
} }