m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
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@@ -154,7 +154,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
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}
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GAMESTATE->m_bPastHereWeGo.Set( true ); // enable the gray arrows
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GAMESTATE->m_bGameplayLeadIn.Set( false ); // enable the gray arrows
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FOREACH_PlayerNumber( p )
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{
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