m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;

!m_bPastHereWeGo was the usual case.
This commit is contained in:
Glenn Maynard
2005-10-10 04:36:04 +00:00
parent 7efd17ad8f
commit 1168414cf0
12 changed files with 20 additions and 17 deletions
+1 -1
View File
@@ -154,7 +154,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
}
GAMESTATE->m_bPastHereWeGo.Set( true ); // enable the gray arrows
GAMESTATE->m_bGameplayLeadIn.Set( false ); // enable the gray arrows
FOREACH_PlayerNumber( p )
{