m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;

!m_bPastHereWeGo was the usual case.
This commit is contained in:
Glenn Maynard
2005-10-10 04:36:04 +00:00
parent 7efd17ad8f
commit 1168414cf0
12 changed files with 20 additions and 17 deletions
+1 -1
View File
@@ -149,7 +149,7 @@ void ScreenHowToPlay::Init()
pStyle->GetTransformedNoteDataForStyle( PLAYER_1, tempNoteData, m_NoteData );
GAMESTATE->m_pCurSong.Set( &m_Song );
GAMESTATE->m_bPastHereWeGo.Set( true );
GAMESTATE->m_bGameplayLeadIn.Set( false );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_AUTOPLAY;
m_pPlayer = new Player;