m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
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@@ -149,7 +149,7 @@ void ScreenHowToPlay::Init()
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pStyle->GetTransformedNoteDataForStyle( PLAYER_1, tempNoteData, m_NoteData );
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GAMESTATE->m_pCurSong.Set( &m_Song );
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GAMESTATE->m_bPastHereWeGo.Set( true );
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GAMESTATE->m_bGameplayLeadIn.Set( false );
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_AUTOPLAY;
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m_pPlayer = new Player;
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