m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;

!m_bPastHereWeGo was the usual case.
This commit is contained in:
Glenn Maynard
2005-10-10 04:36:04 +00:00
parent 7efd17ad8f
commit 1168414cf0
12 changed files with 20 additions and 17 deletions
+1 -1
View File
@@ -66,7 +66,7 @@ void ScreenDemonstration::Init()
ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that drive "ready", "go", etc.
GAMESTATE->m_bPastHereWeGo.Set( true );
GAMESTATE->m_bGameplayLeadIn.Set( false );
m_DancingState = STATE_DANCING;
this->PostScreenMessage( SM_BeginFadingOut, SECONDS_TO_SHOW );