m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;

!m_bPastHereWeGo was the usual case.
This commit is contained in:
Glenn Maynard
2005-10-10 04:36:04 +00:00
parent 7efd17ad8f
commit 1168414cf0
12 changed files with 20 additions and 17 deletions
+1
View File
@@ -20,6 +20,7 @@ static const CString MessageNames[] = {
"CurrentCourseChanged",
"CurrentTrailP1Changed",
"CurrentTrailP2Changed",
"GameplayLeadInChanged",
"EditStepsTypeChanged",
"EditSourceStepsChanged",
"EditSourceStepsTypeChanged",