m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
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@@ -20,6 +20,7 @@ static const CString MessageNames[] = {
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"CurrentCourseChanged",
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"CurrentTrailP1Changed",
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"CurrentTrailP2Changed",
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"GameplayLeadInChanged",
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"EditStepsTypeChanged",
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"EditSourceStepsChanged",
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"EditSourceStepsTypeChanged",
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