m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;

!m_bPastHereWeGo was the usual case.
This commit is contained in:
Glenn Maynard
2005-10-10 04:36:04 +00:00
parent 7efd17ad8f
commit 1168414cf0
12 changed files with 20 additions and 17 deletions
+4 -2
View File
@@ -73,7 +73,7 @@ GameState::GameState() :
m_pCurSteps( Message_CurrentStepsP1Changed ),
m_pCurCourse( Message_CurrentCourseChanged ),
m_pCurTrail( Message_CurrentTrailP1Changed ),
m_bPastHereWeGo( Message_HereWeGoChanged ),
m_bGameplayLeadIn( Message_GameplayLeadInChanged ),
m_stEdit( Message_EditStepsTypeChanged ),
m_pEditSourceSteps( Message_EditSourceStepsChanged ),
m_stEditSource( Message_EditSourceStepsTypeChanged ),
@@ -583,7 +583,7 @@ void GameState::ResetMusicStatistics()
m_fSongBeat = 0;
m_fCurBPS = 10;
m_bFreeze = false;
m_bPastHereWeGo.Set( false );
m_bGameplayLeadIn.Set( false );
Actor::SetBGMTime( 0, 0 );
}
@@ -2007,6 +2007,7 @@ public:
static int IsEventMode( T* p, lua_State *L ) { lua_pushboolean(L, p->IsEventMode() ); return 1; }
static int GetNumPlayersEnabled( T* p, lua_State *L ) { lua_pushnumber(L, p->GetNumPlayersEnabled() ); return 1; }
static int GetSongBeat( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fSongBeat ); return 1; }
static int GetGameplayStarting( T* p, lua_State *L ) { lua_pushnumber(L, p->m_bGameplayLeadIn ); return 1; }
static int PlayerUsingBothSides( T* p, lua_State *L ) { lua_pushboolean(L, p->PlayerUsingBothSides() ); return 1; }
static int GetCoins( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iCoins ); return 1; }
static int IsSideJoined( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bSideIsJoined[(PlayerNumber)IArg(1)] ); return 1; }
@@ -2087,6 +2088,7 @@ public:
ADD_METHOD( IsEventMode );
ADD_METHOD( GetNumPlayersEnabled );
ADD_METHOD( GetSongBeat );
ADD_METHOD( GetGameplayStarting );
ADD_METHOD( PlayerUsingBothSides );
ADD_METHOD( GetCoins );
ADD_METHOD( IsSideJoined );