m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;

!m_bPastHereWeGo was the usual case.
This commit is contained in:
Glenn Maynard
2005-10-10 04:36:04 +00:00
parent 7efd17ad8f
commit 1168414cf0
12 changed files with 20 additions and 17 deletions
+4 -4
View File
@@ -188,15 +188,15 @@ void DancingCharacters::Update( float fDelta )
}
}
static bool bWasHereWeGo = false;
bool bIsHereWeGo = GAMESTATE->m_bPastHereWeGo;
if( !bWasHereWeGo && bIsHereWeGo )
static bool bWasGameplayStarting = false;
bool bGameplayStarting = GAMESTATE->m_bGameplayLeadIn;
if( !bWasGameplayStarting && bGameplayStarting )
{
FOREACH_PlayerNumber( p )
if( GAMESTATE->IsPlayerEnabled(p) )
m_pCharacter[p]->PlayAnimation( "warmup" );
}
bWasHereWeGo = bIsHereWeGo;
bWasGameplayStarting = bGameplayStarting;
static float fLastBeat = GAMESTATE->m_fSongBeat;