m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
This commit is contained in:
@@ -188,15 +188,15 @@ void DancingCharacters::Update( float fDelta )
|
||||
}
|
||||
}
|
||||
|
||||
static bool bWasHereWeGo = false;
|
||||
bool bIsHereWeGo = GAMESTATE->m_bPastHereWeGo;
|
||||
if( !bWasHereWeGo && bIsHereWeGo )
|
||||
static bool bWasGameplayStarting = false;
|
||||
bool bGameplayStarting = GAMESTATE->m_bGameplayLeadIn;
|
||||
if( !bWasGameplayStarting && bGameplayStarting )
|
||||
{
|
||||
FOREACH_PlayerNumber( p )
|
||||
if( GAMESTATE->IsPlayerEnabled(p) )
|
||||
m_pCharacter[p]->PlayAnimation( "warmup" );
|
||||
}
|
||||
bWasHereWeGo = bIsHereWeGo;
|
||||
bWasGameplayStarting = bGameplayStarting;
|
||||
|
||||
|
||||
static float fLastBeat = GAMESTATE->m_fSongBeat;
|
||||
|
||||
Reference in New Issue
Block a user