m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;

!m_bPastHereWeGo was the usual case.
This commit is contained in:
Glenn Maynard
2005-10-10 04:36:04 +00:00
parent 7efd17ad8f
commit 1168414cf0
12 changed files with 20 additions and 17 deletions
+1 -1
View File
@@ -969,7 +969,7 @@ void BrightnessOverlay::Update( float fDeltaTime )
ActorFrame::Update( fDeltaTime );
/* If we're actually playing, then we're past fades, etc; update the background
* brightness to follow Cover. */
if( GAMESTATE->m_bPastHereWeGo )
if( !GAMESTATE->m_bGameplayLeadIn )
SetActualBrightness();
}