diff --git a/stepmania/src/NetworkSyncManager.cpp b/stepmania/src/NetworkSyncManager.cpp index 86617db5b6..b22588d588 100644 --- a/stepmania/src/NetworkSyncManager.cpp +++ b/stepmania/src/NetworkSyncManager.cpp @@ -12,7 +12,6 @@ */ #include "global.h" -#include #include "NetworkSyncManager.h" #include "ProfileManager.h" #include "ezsockets.h" @@ -68,7 +67,7 @@ void NetworkSyncManager::PostStartUp(CString ServerIP) CloseConnection(); if( ServerIP!="LISTEN" ) { - if( !Connect(ServerIP.c_str(),8765) ) + if( !Connect(ServerIP.c_str(), 8765) ) { m_startupStatus = 2; LOG->Warn( "Network Sync Manager failed to connect" ); @@ -79,7 +78,7 @@ void NetworkSyncManager::PostStartUp(CString ServerIP) if( !Listen(8765) ) { m_startupStatus = 2; - LOG->Warn( "Listen() failed"); + LOG->Warn( "Listen() failed" ); return; } @@ -93,8 +92,8 @@ void NetworkSyncManager::PostStartUp(CString ServerIP) NetPlayerClient->SendPack((char*) &ClientCommand, 4); LOG->Info("CNCHECKPOINT"); - NetPlayerClient->ReadData((char*)&m_ServerVersion,4); - LOG->Info("CNCHECKPOINT:%d",NetPlayerClient->inBuffer.length()); + NetPlayerClient->ReadData((char*)&m_ServerVersion, 4); + LOG->Info("CNCHECKPOINT:%d", int(NetPlayerClient->inBuffer.length())); // If network play is desired and the connection works, // halt until we know what server version we're dealing with @@ -109,7 +108,7 @@ void NetworkSyncManager::PostStartUp(CString ServerIP) for( i=0; i < strlen(ProfileNames[0]); i++ ) PlayerName.m_data[i] = ProfileNames[0][i]; PlayerName.m_data[i] = 0; - NetPlayerClient->SendPack((char*) &PlayerName,20); + NetPlayerClient->SendPack((char*)&PlayerName, 20); } if( ProfileNames.size() > 1 ) { @@ -118,10 +117,10 @@ void NetworkSyncManager::PostStartUp(CString ServerIP) for( i=0; i < strlen(ProfileNames[1]); i++ ) PlayerName.m_data[i] = ProfileNames[1][i]; PlayerName.m_data[i] = 0; - NetPlayerClient->SendPack( (char*) &PlayerName,20 ); + NetPlayerClient->SendPack( (char*)&PlayerName, 20 ); } - LOG->Info("Server Version: %d",m_ServerVersion); + LOG->Info("Server Version: %d", m_ServerVersion); } @@ -130,20 +129,16 @@ void NetworkSyncManager::StartUp() CString ServerIP; if( GetCommandlineArgument( "netip", &ServerIP ) ) - { PostStartUp(ServerIP); - } else if( GetCommandlineArgument( "listen" ) ) - { PostStartUp("LISTEN"); - } } bool NetworkSyncManager::Connect(const CString& addy, unsigned short port) { LOG->Info("Beginning to connect"); - if (port!=8765) + if (port != 8765) return false; //Make sure using port 8765 //This may change in future versions @@ -163,7 +158,7 @@ bool NetworkSyncManager::Connect(const CString& addy, unsigned short port) bool NetworkSyncManager::Listen(unsigned short port) { LOG->Info("Beginning to Listen"); - if (port!=8765) + if (port != 8765) return false; //Make sure using port 8765 //This may change in future versions @@ -179,7 +174,7 @@ bool NetworkSyncManager::Listen(unsigned short port) EZListener->bind(8765); useSMserver = EZListener->listen(); - useSMserver = EZListener->accept( *NetPlayerClient); //Wait for someone to connect + useSMserver = EZListener->accept( *NetPlayerClient ); //Wait for someone to connect EZListener->close(); //Kill Listener delete EZListener; @@ -260,17 +255,17 @@ void NetworkSyncManager::StartRequest() tSteps = g_CurStageStats.pSteps[PLAYER_1]; if (tSteps!=NULL) { - SendNetPack.m_step=tSteps->GetMeter(); + SendNetPack.m_step = tSteps->GetMeter(); } tSteps = g_CurStageStats.pSteps[PLAYER_2]; if (tSteps!=NULL) { - SendNetPack.m_step+=tSteps->GetMeter()*256; + SendNetPack.m_step += tSteps->GetMeter()*256; } SendNetPack.m_score = 0; - SendNetPack.m_life=0; - SendNetPack.m_combo=0; + SendNetPack.m_life = 0; + SendNetPack.m_combo = 0; NetPlayerClient->SendPack((char*)&SendNetPack, sizeof(netHolder)); @@ -301,30 +296,30 @@ void NetworkSyncManager::SendSongs() CString SongInfo; char toSend[1020]; //Standard buffer is 1024 and //we have to include 4 size bytes - for (i=0;im_sGroupName; - SongInfo+=char(2) + CSong->GetTranslitMainTitle(); - SongInfo+=char(3) + CSong->GetTranslitSubTitle(); - SongInfo+=char(4) + CSong->GetTranslitArtist(); + SongInfo = char(1) + CSong->m_sGroupName; + SongInfo += char(2) + CSong->GetTranslitMainTitle(); + SongInfo += char(3) + CSong->GetTranslitSubTitle(); + SongInfo += char(4) + CSong->GetTranslitArtist(); for (j=4;jSendPack (toSend,SongInfo.length()+4); + NetPlayerClient->SendPack(toSend, SongInfo.length() + 4); } - toSend[0]=char(36); - NetPlayerClient->SendPack (toSend,4); + toSend[0] = char(36); + NetPlayerClient->SendPack(toSend, 4); //Exit because this is ONLY for use with SMOnline //If admins feel strongly, this can be exported //to another command line, like "--exitfirst" - exit (0); + exit(0); //NOTE TO ADMINS: I do not actually know the //safe way to exit stepmania, if you can, either tell me @@ -341,7 +336,6 @@ void NetworkSyncManager::DisplayStartupStatus() case 0: //Networking wasn't attepmpted return; - break; case 1: sMessage = "Connect to server successful."; break; @@ -354,9 +348,7 @@ void NetworkSyncManager::DisplayStartupStatus() void NetworkSyncManager::Update(float fDeltaTime) { - } //Global and accessable from anywhere NetworkSyncManager *NSMAN; -