[ScreenHowToPlay] Added CharacterName metric, which will force the Character that shows up.
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@@ -14,24 +14,21 @@ public:
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ScreenHowToPlay();
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virtual void Init();
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~ScreenHowToPlay();
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virtual void Update( float fDelta );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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//
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// Lua
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//
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virtual void PushSelf( lua_State *L );
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LifeMeterBar *m_pLifeMeterBar;
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protected:
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virtual void Step();
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PlayerPlus m_Player;
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Model *m_pmCharacter;
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Model *m_pmDancePad;
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int m_iW2s;
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int m_iNumW2s;
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int m_iW2s;
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int m_iNumW2s;
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Song m_Song;
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NoteData m_NoteData;
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float m_fFakeSecondsIntoSong;
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