Use lua_rawget instead of lua_gettable in ActorFrame::IdenticalChildrenIndexLayer to avoid self recursion on invalid number indices.
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@@ -316,7 +316,7 @@ static int IdenticalChildrenIndexLayer(lua_State* L)
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{
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{
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if(lua_isnumber(L, 2))
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if(lua_isnumber(L, 2))
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{
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{
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lua_gettable(L, 1);
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lua_rawget(L, 1);
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}
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}
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else
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else
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{
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{
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