fix [Common] DefaultModifers not being applied in most places
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "SongOptions.h"
|
||||
#include "RageUtil.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameState.h"
|
||||
|
||||
void SongOptions::Init()
|
||||
{
|
||||
@@ -124,8 +124,7 @@ void SongOptions::FromString( CString sOptions )
|
||||
else if( sBit == "faildefault" )
|
||||
{
|
||||
SongOptions so;
|
||||
// TODO: Fix this so that SongOptions don't depend on PrefsManager
|
||||
so.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
|
||||
GAMESTATE->GetDefaultSongOptions( so );
|
||||
m_FailType = so.m_FailType;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user