fix [Common] DefaultModifers not being applied in most places

This commit is contained in:
Chris Danford
2005-10-27 07:51:37 +00:00
parent 6dc474d41b
commit 112564dc99
8 changed files with 42 additions and 37 deletions
+2 -4
View File
@@ -213,14 +213,12 @@ void ScreenJukebox::Init()
if( GAMESTATE->m_bJukeboxUsesModifiers )
{
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.Init();
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
GAMESTATE->GetDefaultPlayerOptions( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions );
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.ChooseRandomModifiers();
}
}
GAMESTATE->m_SongOptions.Init();
GAMESTATE->m_SongOptions.FromString( PREFSMAN->GetCurrentGamePrefs().m_sDefaultModifiers );
GAMESTATE->GetDefaultSongOptions( GAMESTATE->m_SongOptions );
GAMESTATE->m_SongOptions.m_FailType = SongOptions::FAIL_OFF;