link d3d8 dynamically
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@@ -30,7 +30,11 @@
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#include "arch/arch.h"
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#include "arch/arch.h"
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#ifdef _XBOX
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#pragma comment(lib, "D3d8.lib")
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#pragma comment(lib, "D3d8.lib")
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#endif
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/* This is a static library. */
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#pragma comment(lib, "D3dx8.lib")
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#pragma comment(lib, "D3dx8.lib")
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#include <math.h>
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#include <math.h>
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@@ -40,6 +44,7 @@ RageDisplay* DISPLAY = NULL;
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//
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//
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// Globals
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// Globals
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//
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//
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HMODULE g_D3D8_Module = NULL;
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LPDIRECT3D8 g_pd3d = NULL;
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LPDIRECT3D8 g_pd3d = NULL;
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LPDIRECT3DDEVICE8 g_pd3dDevice = NULL;
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LPDIRECT3DDEVICE8 g_pd3dDevice = NULL;
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D3DCAPS8 g_DeviceCaps;
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D3DCAPS8 g_DeviceCaps;
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@@ -142,7 +147,15 @@ RageDisplay::RageDisplay( bool windowed, int width, int height, int bpp, int rat
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g_Windowed = false;
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g_Windowed = false;
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g_pd3d = Direct3DCreate8( D3D_SDK_VERSION );
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g_D3D8_Module = LoadLibrary("D3D8.dll");
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if(!g_D3D8_Module)
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RageException::Throw("Couldn't load D3D8.");
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typedef IDirect3D8 * (WINAPI * Direct3DCreate8_t) (UINT SDKVersion);
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Direct3DCreate8_t pDirect3DCreate8;
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pDirect3DCreate8 = (Direct3DCreate8_t) GetProcAddress(g_D3D8_Module, "Direct3DCreate8");
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g_pd3d = pDirect3DCreate8( D3D_SDK_VERSION );
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if( FAILED( g_pd3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &g_DeviceCaps) ) )
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if( FAILED( g_pd3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &g_DeviceCaps) ) )
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throw RageException(
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throw RageException(
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