synchronize access to memory cards between mounting thread and main thread Profile Load/Save
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@@ -295,6 +295,15 @@ CString MemoryCardManager::GetName( PlayerNumber pn ) const
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return m_Device[pn].sName;
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}
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void MemoryCardManager::PauseMountingThread()
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{
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m_pDriver->PauseMountingThread();
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}
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void MemoryCardManager::UnPauseMountingThread()
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{
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m_pDriver->UnPauseMountingThread();
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}
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bool IsAnyPlayerUsingMemoryCard()
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{
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