Make sure we always release Lua lock

I have a sneaking suspicion that this also magically fixes memory cards
on Linux.
This commit is contained in:
Devin J. Pohly
2016-05-24 16:25:23 -04:00
parent ddb91608ad
commit 10ddd549f3
3 changed files with 5 additions and 0 deletions
+2
View File
@@ -238,6 +238,7 @@ void ActorFrame::DrawPrimitives()
m_DrawFunction.PushSelf( L );
if( lua_isnil(L, -1) )
{
LUA->Release(L);
LuaHelpers::ReportScriptErrorFmt( "Error compiling DrawFunction" );
return;
}
@@ -487,6 +488,7 @@ void ActorFrame::UpdateInternal( float fDeltaTime )
m_UpdateFunction.PushSelf( L );
if( lua_isnil(L, -1) )
{
LUA->Release(L);
LuaHelpers::ReportScriptErrorFmt( "Error compiling UpdateFunction" );
return;
}