use the same overlay for gameplay and demonstration
This commit is contained in:
@@ -43,10 +43,6 @@ void ScreenDemonstration::Init()
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}
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}
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m_Overlay.LoadFromAniDir( THEME->GetPathB("ScreenDemonstration","overlay") );
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m_Overlay.PlayCommand( "On" );
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this->AddChild( &m_Overlay );
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this->MoveToTail( &m_In );
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this->MoveToTail( &m_In );
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this->MoveToTail( &m_Out );
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this->MoveToTail( &m_Out );
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@@ -13,9 +13,6 @@ public:
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virtual void Init();
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virtual void Init();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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BGAnimation m_Overlay;
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};
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};
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#endif
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#endif
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@@ -604,6 +604,10 @@ void ScreenGameplay::Init()
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// }
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// }
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}
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}
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m_Overlay.Load( THEME->GetPathB(m_sName,"overlay") );
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m_Overlay->SetDrawOrder( DRAW_ORDER_OVERLAY );
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this->AddChild( m_Overlay );
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if( !GAMESTATE->m_bDemonstrationOrJukebox ) // only load if we're going to use it
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if( !GAMESTATE->m_bDemonstrationOrJukebox ) // only load if we're going to use it
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{
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{
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@@ -647,10 +651,6 @@ void ScreenGameplay::Init()
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SET_XY( m_textDebug );
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SET_XY( m_textDebug );
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this->AddChild( &m_textDebug );
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this->AddChild( &m_textDebug );
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m_Overlay.Load( THEME->GetPathB(m_sName,"overlay") );
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m_Overlay->SetDrawOrder( DRAW_ORDER_OVERLAY );
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this->AddChild( m_Overlay );
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m_In.Load( THEME->GetPathB(m_sName,"in") );
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m_In.Load( THEME->GetPathB(m_sName,"in") );
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m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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this->AddChild( &m_In );
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this->AddChild( &m_In );
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