remove Actor::Fade*, remove unnessary virtuals in Actor
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@@ -438,7 +438,7 @@ void ScreenSelectMusic::TweenCoursePartsOnScreen( bool Initial )
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m_CourseContentsFrame.SetZoomY( 1 );
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if( Initial )
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{
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m_CourseContentsFrame.FadeOn( 0, "foldy", 0.3f );
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m_CourseContentsFrame.Command( "ZoomY,0;BounceEnd,0.3;Zoom,1" );
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COMMAND( m_CourseContentsFrame, "On" );
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}
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else
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@@ -454,7 +454,7 @@ void ScreenSelectMusic::TweenCoursePartsOffScreen( bool Final )
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if( Final )
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{
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m_CourseContentsFrame.SetZoomY( 1 );
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m_CourseContentsFrame.FadeOff( 0, "foldy", 0.3f );
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m_CourseContentsFrame.Command( "BounceBegin,0.3;ZoomY,0" );
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OFF_COMMAND( m_CourseContentsFrame );
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}
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else
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