remove Actor::Fade*, remove unnessary virtuals in Actor

This commit is contained in:
Chris Danford
2004-02-14 03:38:34 +00:00
parent da28ed8217
commit 10a4580c12
16 changed files with 167 additions and 158 deletions
+2 -2
View File
@@ -412,8 +412,8 @@ void ScreenSelectDifficultyEX::MenuStart( PlayerNumber pn )
m_sprOK[pn].SetX( GetCursorX(pn) );
m_sprOK[pn].SetY( GetCursorY(pn) );
m_sprCursor[pn].FadeOn( 0.0, "foldy bounce", 0.3f );
m_sprOK[pn].FadeOn( 0.0, "foldy bounce", 0.3f );
m_sprCursor[pn].Command( "ZoomY,0;BounceEnd,0.3;ZoomY,1" );
m_sprOK[pn].Command( "ZoomY,0;BounceEnd,0.3;ZoomY,1" );
// check to see if everyone has chosen