remove Actor::Fade*, remove unnessary virtuals in Actor
This commit is contained in:
@@ -412,8 +412,8 @@ void ScreenSelectDifficultyEX::MenuStart( PlayerNumber pn )
|
||||
m_sprOK[pn].SetX( GetCursorX(pn) );
|
||||
m_sprOK[pn].SetY( GetCursorY(pn) );
|
||||
|
||||
m_sprCursor[pn].FadeOn( 0.0, "foldy bounce", 0.3f );
|
||||
m_sprOK[pn].FadeOn( 0.0, "foldy bounce", 0.3f );
|
||||
m_sprCursor[pn].Command( "ZoomY,0;BounceEnd,0.3;ZoomY,1" );
|
||||
m_sprOK[pn].Command( "ZoomY,0;BounceEnd,0.3;ZoomY,1" );
|
||||
|
||||
|
||||
// check to see if everyone has chosen
|
||||
|
||||
Reference in New Issue
Block a user